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Denis Nazin

B and L House

No TRICKS! Classic mekorama logic. Used Autoslider push.

B and L House
Denis Nazin, Jan 29, 2023
Sammy 5, delator77 and ABDSMD mshl like this.
    • Denis Nazin
      No TRICKS! Classic mekorama logic. Used Autoslider push.
      Time - 4:00
    • Rating:
      4/5,
      Neil Kuo
      It's a simple level:thumbsup:.
    • Denis Nazin
      @Neil Kuo Thank you very much.
      I built an interesting little mechanism with a motor and an autoslider. I really liked that it can be applied well to mekorama gameplay. That's why I built this level around this mechanism. Thank you;)
    • Tui
      Question? How do you get a slider to go back and forth between two blocks without a rail? If I try to make that it just stops at one end unless it has a rail or is between two edges of the level? Nice level btw I havnt completed it yet though. :p
    • Rating:
      4/5,
      ridgerunner
      Liked the motor/autoslider but i prefer logic levels without dropping and squeezing.
    • Denis Nazin
      @ridgerunner Thank you very much! ;)
      Yes, you may be right, classic mekorama doesn't use autoslider push. It's not a trick though. All movements with bot B occur automatically and do not require any actions from the player. I really like the impact of the autoslider on the bot - that's why I included it in the gameplay for a change.:rolleyes:
    • Denis Nazin
      @Tui Yes, my friend, I will answer you with pleasure;):
      Slider to move from one edge of the level to the other to the extreme blocks. But!!! There is an exception:
      - any metal blocks!
      - any rails!
      - any fences
      - motors and sliders and bots.
      To make it easier to remember - all blocks that can potentially be dynamic!!
      That is why in my level the "edges of the level" are built of metal blocks!!! Therefore, the slider does not jam at the edges of the level.
    • Neil Kuo
      @Tui @Denis Nazin
      For example, in this level, there is no need to put metal blocks unless it is necessary for gameplay.
    • Rating:
      5/5,
      Nathan Sabari
      Liked it :thumbsup:
    • Denis Nazin
      @Tui Especially for you, my friend, I made two demo cards! Look at the slider movements (I tried to include different variations of the slider movement). I really hope that you can figure out by what principle the slider path is formed in mekorama.
      [​IMG]
      [​IMG]
      1) Another fact that might help:
      All blocks that form the volume of water!! All these blocks affect the movement of the slider!!
      Those blocks that do not affect the volume of water - do not affect the movement of the slider!!
      If there are no static blocks on the level that form the volume of water (and even if there are a lot of metal blocks, fences, etc.), then the slider HAS NO LIMITS OF MOVEMENT !!!

      2) If the slider is outside the boundaries of the static blocks (which affect its movement) then the slider can slide from the initial position on the level to the opposite edge of the static blocks!!

      If you do not understand something after my comment and after viewing the demo cards - ask questions. I will try to explain
    • Denis Nazin
    • Rating:
      4/5,
      delator77
    • Denis Nazin
    • Chris Hester
      I got 4 stars but couldn't figure out the last one (near B). I like the way you can jam the slider in different positions next to the rotating thing.

      At one point L wandered off on his own! And B can get stuck in the hole if he's not careful!

      Good fun!

      [​IMG]

      [​IMG]
    • Tui
      @Denis Nazin Thank you so much my friend for taking so much time to answer me! and demo cards too! Your explanation was very good I can understand now. Thank you again.
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  • Album:
    Classic
    Uploaded By:
    Denis Nazin
    Date:
    Jan 29, 2023
    View Count:
    772
    Comment Count:
    17