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Labyrenight

Po

Po
Labyrenight, Aug 6, 2022
RZK, fares, Adiorama and 3 others like this.
    • Denis Nazin
      @Labyrenight
      Thanks, I saw your answer.
      1) I don't understand what it means
      2) low ceiling DOES NOT WORK if you block the passage with R, here is the video proof:
      When I did it 30-40 times, I realized that I needed timing for R. this only works for a very small moment in time when R has fully turned around and is about to leave! It only works at this point in time. This is very VERY difficult to understand even for an experienced player! I would call this trick "low ceiling timing". when there are very complex timing elements (non-obvious), which are difficult to understand and guess, it is better to leave a hint so that the players do not suffer. I did it 30-40 times before I understood how it works. in my opinion, the task of the researcher is to convey useful information to the players. Experienced information is obtained very hard - you need a lot of restarts. therefore, it is very valuable when a researcher shares his experience with the players so that the players do not suffer, and can learn more about our favorite game.
      3) The same as in point 2. Complicated timing, which is hard to guess. When a player makes the same move several times, the bot steadily goes to the wedge. Then the player may think that this is the wrong way and look for other options. It happened to me.
      Even if you know the right time, it's not very good to put a timed move at the end of a long hard level. Point 4 is the same. Probably for this reason point 1 annoys me, the long and uncomfortable direction of R at the beginning. If there were not many restarts - I think that the first part I would really like:confused::rotf:;)

      My dear friend, please don't be offended by me! I think your levels are brilliant:thumbsup::thumbsup::thumbsup:! That's why I want more players to play in them:rolleyes:. But you sometimes forget about "availability":oops:. Many things that you know well, many moves that you have known for a long time and learned by experience - are largely unfamiliar to most players! Don't forget about it. If you give an explanation or a hint, a lot of players will be grateful to you. Video is not always informative. Very often timing tricks are difficult to understand even after watching the video.;)
      Adiorama likes this.
    • Rating:
      5/5,
      Adiorama
      Excellent! :eek: unique level I really really liked it THANKS FOR SHARING ;):thumbsup:
    • Labyrenight
      @Denis Nazin
      1. He often annoys Teletubbies, Here he also annoys players. This is called a concept.


      2. My target level is not for new players, low ceiling should work 100%. Knowledge of the two robots when they meet is required. So no need to explain, players will know how to get through it.

      3. That's an extra star, I added it at the end. You can ignore it, that's why I put a win block, if you like a challenge, you can try to get the star.

      4. At first I used 2 stairs so R would stay there, and B could go up easily without worrying about time. But sometimes when R falls off the scooter and he directly faces the stairs, it will cause R to get stuck there.
    • Labyrenight
    • Labyrenight
      @Denis Nazin
      I'm sorry, I've done it on several of my levels, one of which is at the Tell Me This Is Real.
      Adiorama likes this.
    • Labyrenight
      @ everyone
      Adiorama likes this.
    • Denis Nazin
      @Labyrenight I remember I once saw this comment at your level. I don't remember who said ito_O - but I totally disagree:sneaky:! Most of your levels are very stable:thumbsup::cool:!!! But not this one:rotf::rotf::rotf:;)
      Adiorama likes this.
    • Labyrenight
      @Denis Nazin
      And especially for you, I'm sorry, please don't force me to write explanations, tricks or hints, and also make videos. This is what I call "tired".
    • Ray Aznable
      ...
      @Labyrenight
      @Denis Nazin
      the last move where B doing middle air tap
      through metal stair is cool.
      because, the metal stair is constructed
      out of sunken boat.

      but, yes its annoying bcz the timing really tight.
      labyrenight should add a slider beside cave gate,
      to make R freeze at beside of sunken boat,
      so player will have more time & chance
      to perform last move.
      Adiorama likes this.
    • Labyrenight
      @Ray Aznable Aku juga memikirkan itu, tapi itu akan berpengaruh pada skuter. Aku hanya berpikir jika belum yakin mengeksekusi, maka biarkan dulu, toh gerakan R tidak kemana2 dia akan kembali ke situ lagi.
    • Ray Aznable
      ...
      @Labyrenight
      supaya ga kelamaan aja
      harus nunggu muter muter lagi
      kalo gagal coba sekali.
      dan bisa bantu cegah B jatoh dr kepala R.
    • Rating:
      5/5,
      ridgerunner
      I had no technical problems with the level. Balls rolled perfectly for me. Loved watching R on the sled. I had slightly different gameplay as I missed the nice stack switchover near the end.
      I placed B on the ball to block R and then performed a soft SSS to race R back to the draggable R
    • Labyrenight
      @ridgerunner Thank you for playing. A simple way that I didn't think of.
    • MekaSage
    There are no comments to display.
  • Album:
    Lab's
    Uploaded By:
    Labyrenight
    Date:
    Aug 6, 2022
    View Count:
    1,262
    Comment Count:
    29