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be_nguyen

e-pool

e-pool
be_nguyen, Dec 16, 2016
chemi likes this.
    • Rating:
      5/5,
      nGord
      Phenomenal first level submission! I found three ways to solve the puzzle so I am not sure how to rate your puzzle, but I will give you the benefit of the doubt that the elegant solution was your intended solution. I have to say that the little touches of colour attracted me to trying it out and then I was pleasantly surprised by the gameplay. I'm looking forward to more levels from you! Thanks @phcuong / @be_nguyen!
    • be_nguyen
      @nGord Thanks for your comment! I really surprised about your 3 ways. I can not to find them. Could you show me? (my email: phcuong@gmail.com)
    • Rating:
      5/5,
      Khudrat
      How to pronounce your name? On the card i mean
    • nGord
      @be_nguyen - You've now put me in an ethical quandary. The rules of the forum are that members shall only post levels that are solvable and of their own design. Thus I hope that this level is of your design and that you are able to solve it in at least one way.
    • be_nguyen
      @nGord I created this level. I think there only one way which i designed. So i would like to want to know about other ways. Thks!
    • be_nguyen
      @Khudrat It is abbreviation of my name :)
    • nGord
      Cool. I won't spoil your intended solution. The other two solutions are:
      The likely unintended solutions are based around an undesirable exploit called the Boogie Bot Bug. This exploit is one of the inertia-based exploits that exploit the physics engine of the game, i.e. exploiting B's momentum. In this case the player is asked to run B between two spots around a corner block such that he starts leaning into the corner block and ends up on top of it. As far as we can tell, this was not expected to be allowed by @Martin Magni. Still, using this exploit I was able to get B onto the centre platform and:
      1. B was then able to quickly walk to the win (and then die or die in the process of falling on the win), and
      2. B was able to get zapped dead in the path of the zapper bot that would then have to turn right towards the win.

      The two spots I used for this exploit are 7+6 and 8+7 away from his spawn location.
    • nGord
      P.S. Please be advised that this is a public forum. In case you want to remove your email address, you can simply edit your post to remove that part. I wouldn't want you to get unwanted emails. ;)
    • gmacpro
      @nGord - I was trying your mentioned exploit without success.
      I was tapping on either side of a corner block and nothing really happened but if I did the same on an end block then B's legs would grow and he would lean over but still without success. Can you elaborate?
    • nGord
      @gmacpro - sure. Could you please edit your comment first to include the bulk of your text in a spoiler though? Use the '+' sign and cut and paste your text between the BBCode. Thx.
    • gmacpro
      @nGord - Now I know how to do Spoilers - thanks
    • nGord
      @gmacpro - cool. :) There's more help on the Rich Text Editor in the Introduction_to_Mekoramaforum document in this thread.

      As to more help on BBB:
      Yeah, the problem with the Boogie Bot Bug is the rhythm required in swaying B around the block (or hole) wanting to ascend (or descend). It's easier to descend or fall down using the trick. I never expected people other than @meko to play my first level (and then I think everyone but him did), but I used the BBB there. I explain more about it under the Caption tab below the card image here.

      @Weders was the first to find the bug and you can search on his name to find some earlier examples. @Mike_CN made a simple demo level that you can practice and read more about it in the comments here.

      As said, it's not easy and thus not encouraged, but with the right rhythm, it's possible. Good luck!
    • gmacpro
      @nGord - I'll persist. Thanks
      nGord likes this.
    • Rating:
      4/5,
      chemi
      I can't remember the number of tries I did to solve this level. Finally I found one "drastic" solution. Thanks!
      @nGord do you really found three??? Incredible! :eek:
      I sacrificed B in a corner, so the zapper stepped on him and turn to the correct tiles row to win.
      nGord likes this.
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  • Album:
    Pool
    Uploaded By:
    be_nguyen
    Date:
    Dec 16, 2016
    View Count:
    1,240
    Comment Count:
    14