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MekaSage

Coordinated Push

The bottom half requires logic and timing. The upper half requires tricks. Tricks listed in comments. UPDATE: See first comment for new card with shortcuts patched.

Coordinated Push
MekaSage, Feb 17, 2022
Helena, Denis Nazin and delator77 like this.
    • MekaSage
      UPDATE! Here's a new version of level that eliminates some shortcuts that @ridgerunner and @Meko Guy found:

      [​IMG]

      • Wedge/Stair Autopilot (x2)
      • SBS

      When B runs across a ball on top of an eye it causes B to jump.

      B has an easier time jumping off a ball on top of an eye if the ball is resting on the side in the direction B needs to jump. The draggable mechanism next to the eye can help bump the ball to the other side if needed.
    • Rating:
      5/5,
      ridgerunner
      Great fun but i think there a lot of ways to finish as i did not need the high ball to move. I also got the top two stars simply by the budgeable falling and flipping over the first time i started which self captured the stars. I did like w/s autopilot finish which I suspect is the designed finish although the two times i performed it the paths for B were slightly different after the autopilot had finished. . Liked the elegant gameplay for the two pillar bots although it is not required on my ipad as one pillar bot was enough on my first start.
    • Rating:
      5/5,
      delator77
      Super fun tricky level... so nice to see B jumping :rotf: thanks for sharing @MekaSage ;)
    • Rating:
      5/5,
      Meko Guy
      I'll go 5 stars but I had no need for R. In other words, there was no coordinated push. I also had some instability with the L ball, see video(s) below. Out of 6 attempts, L pushed the mechanism alone each time and the ball landed twice so the star couldn't get collected and twice rolled into the rail.
    • MekaSage
      @ridgerunner - Glad you liked it! I hadn't noticed the self-capturing stars issue. I uploaded a revised card in the first comment that fixes that issue.

      I had a hard time making the friction of the pushing element just right. In some designs it took the bots too long to push it, which delayed the gameplay. In other designs one bot could always push it off. The final design is a compromise, and now it's 50/50 if one bot can do the job.

      Thanks for playing!
    • MekaSage
      Thanks, @delator77! I enjoyed B's jumping as well.
    • MekaSage
      @Meko Guy - Somehow I always miss obvious shortcuts when I'm testing my levels. Your solution was different than my intended solution because I it didn't occur to me that players could solve it that way. I put an updated card in the first comment that makes it more clear what the intended solution is. I also improved the lower ball path so it shouldn't go astray any longer.
      Thanks for catching those things, and for P, C, and R!
    • Rating:
      5/5,
      Denis Nazin
      :thumbsup::thumbsup::cool::rotf:;). Very cool! Thank you
    • Meko Guy
      @MekaSage - I thought I kind of won as intended just without the dual push. I didn't look at the new card as players shouldn't be rating on it as it isn't the posted card.
    • Rating:
      4/5,
      Sammy 5
      :thumbsup:
      V.2 much better to get a coordinated push and for the budgeable! Well done and exciting level!:p
      MekaSage likes this.
    • MekaSage
      Sammy 5 likes this.
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  • Album:
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    Uploaded By:
    MekaSage
    Date:
    Feb 17, 2022
    View Count:
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    Comment Count:
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