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mastersifu

Need A Nudge

Two tricks required. The title is a hint.

Need A Nudge
mastersifu, Jun 19, 2021
RZK likes this.
    • mastersifu
      Autopilot and Low ceiling
      In case anyone needs help but I'm offline, here is some hints.
      First autopilot is used to let B reach where P is.
      B rides one ball.
      Second autopilot is used to push the ball next to a fence.
      Last ball is pushed by P.
    • Rating:
      5/5,
      ridgerunner
      Very enjoyable complex level although apart from the finishing herding my gameplay was different. Shorter although one move i made unnecessarily complicated . I didn’t use the ball that lies between B and R starts
      I didn’t use the ball ride as i put B on P and when stack walked under stone step arch, B got dislodged onto the steps. To get the ball beside the fence i did this the complicated way by starting B as far away as possible , then tap the ball and while B is taking a while to get there i lower the draggable with P on it and P walks round to the ball just in time for B to land on. The designed way was a lot neater. I think i had yesterday’s ONE BIG MOVE in the back of my mind.
    • Meko Guy
      @mastersifu - VERY HARD level as there are so many ways to go. The options are too many. After spending some time and dropping one ball and it doesn't fall right - then I start to wonder..... Am I doing it wrong (good chance) but how long will I spend going thru all the possibilities?
    • Meko Guy
      Sorry - had enough - way too many options - I'm not getting anywhere but I'm doing a lot. For example, should B ride the ball over R or P or not at all? Not a question. After trying both a few times, B finally got over but that step alone was too lengthy. B going over R doesn't work too well. B over P is better. B gets on the ball and when P is released, the ball tends to fall straight down. If B was on the ball when R drops it then that would be more reliable. I just came up with another option but that will not win me the game just MAYBE get past that step. Sorry - I'm done - less complex please.
    • Meko Guy
      @mastersifu - Checking the video - I had no idea why you brought R over to the other side? That auto pilot to get B on R - very obscure - didn't see that but B can auto pilot under the dual lift to release P - much easier. Raising the lift like you did at 1:53 some times nudged the ball and then it either got stuck on the other end of the stone pillar or it fell too soon. A rounded end would have prevented that issue. I was surprised to see the move at 2:09 as that is how I did it but only after three attempts as the ball didn't roll well before P walked away. That is a far as I got.
    • mastersifu
      @ridgerunner Thanks for playing, commenting and rating. Didn't notice that B can go over to the other side as I thought B would fell down instead of dislodged onto the steps.
    • mastersifu
      @Meko Guy Thanks for spending time on this level and giving me your feedback. That autopilot to get B on R was to get P out from the corner. But I didn't notice that B can autopilot to get below the dual lift as there is only one block high. And it was a easier way compared to the designed one. Sorry about the first ball issue as I didn't encounter any of then during my testing. The ball ride works everytime for me and I'm sorry to see that you had used three attempts to get it done. Nonetheless, thank you very much for playing and commenting.
    • Labyrenight
      This is my way
    • mastersifu
      @Labyrenight Wow, the last move was a bit challenging to execute. Nice found shortcut. Thanks for playing and commenting.
    • Meko Guy
      @mastersifu - Just to clarify, the three attempts was after the three attempts to roll over R as it almost worked each time but just not hard enough. That was also after many other attempts at other things that didn't work out so good either. My point, it wasn't just three attempts but a lot of work with little to show.
    • mastersifu
      @Meko Guy I'm curious about how you measure the complexity of a level and how do you know when to stop building to prevent the level goes too complex. I appreciate your answers and will take them into account when building levels in the future.
    • Rating:
      5/5,
      Anomynous
      :cool::thumbsup:
    • mastersifu
      @Anomynous Wow! Thanks for playing, commenting and rating. Appreciate that.
    • Rating:
      5/5,
      RZK
    • Meko Guy
      @RZK - Nice shortcut but it's pretty hard to block all the possible momentum moves
      RZK likes this.
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  • Album:
    My 1st Album
    Uploaded By:
    mastersifu
    Date:
    Jun 19, 2021
    View Count:
    1,279
    Comment Count:
    17