1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Meko Guy

A Place Near By

See first comment for story line – a no trick level

A Place Near By
Meko Guy, Jan 25, 2022
Ray Aznable and Link like this.
    • Meko Guy
      This is a repost as @ridgerunner found a shortcut

      B is restricted and doesn’t have free rein of the level. Z, the head guard known as Cinnamon, is a wolf in sheep’s clothing and will not leave B alone. P, from lower management is known as Woody and can be helpful. R, known as Frank, will help when ready. The headless bots are totally harmless and almost useless. Help B get released and coordinate the team to win. Although there are six bots – only two or less are needed at any one time. The level is slow as the bots walk so slow but that also reflects how the place works – little to no progress

    • Rating:
      5/5,
      ridgerunner
      Having already seen the video for version one , i gave myself a challenge and pushed the bdgeable with a different bot. Almost the same gameplay as the designed one but a little trickier when it came to the pushing. As before i liked all the play to release B.
      i had to push with B first, otherwise Headless got squashed through, then i got the second push with B on the inside and headless on the outside.
    • Meko Guy
      @ridgerunner - Yes - headless were able to push but they could as you mentioned be squished and have no effect. I didn't try the other way around with a headless.. Originally, I wanted R / P and B for the push but without side guides, no matter the order, the center one popped out over and over so drop one from that requirement. Since the push was at the end, I didn't care who pushed. Thanks for playing again.
    • Rating:
      5/5,
      Link
      I watched your video after playing and how do you get the bots to line up so perfectly? (0:57)
    • Meko Guy
      @Link - First thanks for playing, commenting, rating.
      Lots of testing - the critical bump was after R releases P and they go to the opposite corner. Most times it worked but sometimes, they would be off so I added the stairs to slow down R which was perfect. The problem is R sees the stairs again and now R is too slow for the next bump. I added the stairs at the other end for P (P only turns that way) then it was perfect all the time.
    • Rating:
      5/5,
      Ray Aznable
      ...
      different whole level
      of expressing one's protest,
      through much efforts
      of trial & error to summarize one's point of view
      upon what one's been experienced,
      actualized as an methaporical art
      of mekorama level.
    There are no comments to display.
  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Jan 25, 2022
    View Count:
    604
    Comment Count:
    6