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Meko Guy

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A ZapperB and ZapperR level – remember, if either gets too close one will die. A few tricks are required for both bots. A recovery card is provided, see first comment for details

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Meko Guy, Nov 18, 2021
Helena and RZK like this.
    • Meko Guy
      R:
      - auto pilot (with R on the slider, when R’s legs grow longer, slide R over and R will climb up one level)
      - elevated zapper (pressing a zapper on the block above will change the property of the block to PASSABLE)

      B:
      - auto pilot (with B on the slider, tap the stairs and slide the slider over, B’s legs will grow (due to the stairs) and will move forward one block)
      - auto pilot with elevated zapper (with B on the slider, tap the stairs and slide B over, B’s legs will grow - pressing a zapper on the block above will change the property of the block to PASSABLE)
      - cancel tap (tap some place where B can’t go to stop B from doing long legs)
      - auto pilot to push ball (with B on the lift, tap the ball and lower the lift, position B under the ball to push the ball)

      I have added a recovery card so you can practice or carry on without needing to restart from scratch if you screw up.

      The recovery card starts past the half way point, with ZapperR ready to drop the ball up on the terrace with the four bricks. B’s ball is already dropped

      [​IMG]

      - when doing elevated zapper, to ensure the upper bot doesn’t get zapped, lower the lower bot as the upper bot starts to pass
      - moving R over will lower R
      - a cancel tap will lower B
    • Rating:
      5/5,
      ridgerunner
      Great logic level and i liked the the aspect of the gameplay that encourages the player to put a ball in the wrong place.
    • Rating:
      5/5,
      Anomynous
      Just awesome...
      Wonderful concept
      Well designed level and gameplay :)
    • ridgerunner
      Was wondering why so few comments so looked at video to discover my gameplay was different and to me a lot easier than the designed gameplay. My previous comment therefore made no sense regarding the designed gameplay
      at 2.50 i did not let that second ball drop. Instead i kept the the rounded block draggable up and level then raised it when the ball was on it to allow it to roll over the first ball to get to the far side
    • Meko Guy
      @ridgerunner - Love that ball move - in fact - outstanding - I will use it in the future. As for your previous comment, I didn't totally understand your comment so let it go as I was busy colouring our level. Thanks for sharing.

      Most players (not you or @Anomynous obviously) like easy or simple levels. Others like short, while others like no tricks and others small, so as you can see, you can't please them all.
    • Pratik Bhalerao
    • Meko Guy
      @ridgerunner - I attempted your ball pass over and I can't do it. I was able to get the first ball to the other side sometimes but not as the 2nd ball. As the 2nd ball, it would hit the other ball and stop rolling or drift off due to the rounded block - bad timing I guess.
    • Rating:
      5/5,
      mastersifu
      I liked the logic but not the move at 3:18. My first attempt when I saw that part of the level was like what ridgerunner said in the spoiler but I didn't even think of executing it because I knew you won't have a move so unstable in your level. Didn't read the trick list as it's too long so I presumed my gameplay was similar.
    • Meko Guy
      @mastersifu - Ya - tough move - the trick list was only long so newer players could figure how to get going - after that it should have been intuitive until you get to the tough move. Thanks for P, C and R.
    • Rating:
      5/5,
      Pratik Bhalerao
      Ok I have to see the move of Ball Passing was a outstanding move!

      Never thought about that move. What a incredible idea!

      I enjoyed the play! And the stable moves in it.
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Nov 18, 2021
    View Count:
    851
    Comment Count:
    10