@Valentin - The zapper corner didn't really fit with the level aside from the precision / timing. The timing to get that star doesn't look too hard but I didn't try as it had no value. The first and last portion was a timed ball drop with some B running in between. I would have preferred to see some other clever method in line with dodging the mechs but it's not my level.
That was really fun, I enjoyed it. It really fits into the Precision/Timing category. And I gotta say, those two fast moving walls are scary as heck. Thanks for sharing!
@Logo Thanks you. @Saumya yeah, I have given 2 routes side by side as a choice. That's why, Route By Route.
The fact that as the gameplay core, it is pretty simple. B nudge balls to create a path for R. But the things you've done for, are quite fascinating. Those moving walls are kinda satisfying to watch and getting a star by dodging 2 Zs is quite challenging. Simple but fun
@Azka Fauzan Firdaus Yeah. Previously I thought to make just one route and no Zapper dodging. But what if some players would have failed to by pass it? So I added a simple route of zapper obstacle. Hence named, Route By Route.