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Labyrenight

Bumperrr

Bumperrr
Labyrenight, Feb 1, 2021
Blue Tower and delator77 like this.
    • Rating:
      5/5,
      delator77
      Great FUN with this precission & timing level...Not easy...first,you must learn to control B(umper) car & then avoid three annoying Z to push the balls...Nice & original challenge! It reminded me to my childhood:rolleyes: Thanks for sharing @Labyrenight ;)
    • Meko Guy
      Concept was good but when B's bumper car falls over its also game over. I found the level way too random, I eventually got all the balls but one but had enough when the car fell over again.
    • Labyrenight
      @delator77 At first I didn't use the ball, I just put WIN on one of the walls. but it will be quick to finish.

      Thanks for playing :thumbsup:
      and thank you for giving a high rating :oops:
    • Labyrenight
      @Meko Guy I also thought about it, that's why I put two rails underneath to maintain balance .. if there is no rail it will be easier to fall, if I put 4 rails it will be more stable but it becomes heavy and hard to move (and this makes B easy to avoid, the zapper can't get into the corner gap)

      Thanks for playing :thumbsup:
      thank you for giving a lot of input to improve my level :)
      Meko Guy likes this.
    • Labyrenight
      and I don't forget to thank @Ray Aznable :thumbsup:
    • Rating:
      3/5,
      Pratik Bhalerao
      Gameplay was rigid and semi-ramdom.

      My car flipped.
      Got MANY zapped.
      And the last, I managed to hit all balls but last ball hit my car, and it didn't fetched.

      I gave up.

      For me game was not good, not bad.
    • Labyrenight
    • Pratik Bhalerao
      @Labyrenight

      Car won't fall? Its mesmerizing.

      But handling him or Car, became more experimental.

      Due to the motor attached to B, car keeps moving. Such that, Cancel Pop works as a Brake, which is partially accurate (If other cars are not around).

      And in addition, see this card
      [​IMG]

      As we know, when B goes Brick to Stair, he moves straight, but when you experiment him by walk via Pillar to Stair, Stair to Half Pillar and so on to its adjacent side including Grass. You will see his inertia plays the game.

      Lets say Batch to the 'B' on his body. Keep I eye on that, when you QUICKLY shuffles moves to any adjacent side. You will notice, he turns that side where his batch faces the most. Such that, due to momentum he takes time to get his body straight. Sometimes his body doesn't even relax that motion, due to having one leg up and another is down. I.e. on Stair probably.

      If Batch faces exactly straight to any side (i.e. towards Stair, Pillar, Half Pillar or Brick), You will notice even Bot chooses to turn RIGHT.

      Hence, controlling car in Prototype is required much practice, but without any car around, it would be fun!
    • delator77
    • Labyrenight
    • Pratik Bhalerao
      @Labyrenight

      EDIT
      If tapped any where to the opposite sides of the Batch.
    • Rating:
      4/5,
      I_am_Bot
      I'll give the extra star because I didn't see that concept before. Controlling the car is a challenge in itself. The numbers of zappers should have been reduced I feel, because they make the game too frustrating and random. Otherwise good.
    • Labyrenight
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  • Album:
    Lab's
    Uploaded By:
    Labyrenight
    Date:
    Feb 1, 2021
    View Count:
    1,213
    Comment Count:
    14