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Pratik Bhalerao

Route Enroute

He forgot his route. Enroute him to the root.

Route Enroute
Pratik Bhalerao, Jan 16, 2021
    • Meko Guy
      @Pratik Bhalerao - Really hard to see what will happen aside from lots of trial and error - can't say I'm enjoying that part. Having the lower level swing out past the 16 x 16 grid adds to the puzzle. Does B need to get on the lower level and spin or are all the moves done from the upper level while the lower level is still?
    • Rating:
      5/5,
      Meko Guy
      Tough one to rate as this level was more like a traffic puzzle - after asking the question above, I returned to the level, did one more spin and the game was over. B didn't need to spin on the lower level to win.
    • Ray Aznable
      ...
      @Jom
      as expected from millonaire gardener.
      tulip when being flexed look so bizzare but pretty.
      they looks like rafflesia arnoldi.
      Jom likes this.
    • Ray Aznable
      ...
      @Pratik Bhalerao
      im sorry for being the only one gave 4 stars.

      turned out, king of mekorama @Meko Guy
      also gave u 5 stars. thats an amazing reward.

      but in my opinion,
      i feel dizzy when trying solving this puzzle.
      yes, I admit, you built so good logic puzzle here.
      but relaxing feeling also needed.
      just sharing my thought,
      doesnt judge your level is bad
      .
    • Divya
    • Meko Guy
      @Divya - Unwatch the card - that option is at the top above the card
    • Pratik Bhalerao
      1. Drag down and let the Dragable Pillars touches the rotating floor, its slows down the speed and make easy to hook-in-down.
      2. Stairs attached to each other side-by-side (DuoStairs) is the only way to Win.
      3. Hook-in on every 90° spin.
      4. Go 270° anti-clock wise, till DuoStairs.
      5. Keep moving forward as you get a route connected to the next stair.
      6. Avoid 3 stairs very near to Slider Rail /Center. (See from top)
      7. Note: B doesn't walk on heights beyond the grids.
    • Rating:
      5/5,
      P_simorf
      Perfection!
    • P_simorf
      @Pratik Bhalerao

      I actually like how you kept it simple using only metals. However, I highly recommend in your future levels that you don't put too much draggables that are adjacent to each other since the higher draggable blocks in this level suffice already. They look too distracting.
    • Pratik Bhalerao
      @P_simorf thank you. I did it so that any new user can drag by holding anywhere without even seeing it, because the floor is moving, keeping eye on them is important as well, to hook in at the exact moment.
    • Rating:
      5/5,
      Stephen G
      Very fun level.
    • Rating:
      5/5,
      Ray Aznable
      ...
      i change my mind.
      this mech is never used before.
    • Rating:
      5/5,
      Valentin
      Impressive.

      The double rotation ( how could you find that ?): :thumbsup:
    • Pratik Bhalerao
      @Valentin

      I love mechanical levels.
      Before building this I was thinking to make something which moves diagonally.

      Guess what?! I found Oval rotation as well.

      See the card below Star moving diagonally and Win moving in oval.

      [​IMG]
    • Valentin
      Well done ! @Pratik Bhalerao
      If one day we can mix sliders ( I mean : put a slider on a slider ) who knows what you will invent ?

      (I always found strange that you can sum rotors but you can't with sliders ...)
    There are no comments to display.
  • Category:
    Adventure/Maze
    Uploaded By:
    Pratik Bhalerao
    Date:
    Jan 16, 2021
    View Count:
    2,808
    Comment Count:
    35