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trids

NoWay

Some trickery required

NoWay
trids, May 10, 2020
Helena, delator77 and Ray Aznable like this.
    • trids
      Here's an explanation of each trick:
      • Slow Autopilot - Hold on to the draggable as B mounts it, in order to slow his climb. Without this extra level of control, his momentum will tip him into the range of a zapper. There is a designer trick here too, as the death-by-momentum effect was an unintentional find and i temporarily broke it before completing the build. Ultimately it seems to depend on orientation and precise placement of B, to impart the correct momentum and achieve his accidental suicide.
      • Evil eye - There are several different implementations in this puzzle, each exploiting its own particular effect.
        — The eye on a motorized riser is effective 100% of the time. Designer tip: for 100% effectiveness, make sure the eye has its own riser. Initially, i placed it on the same riser that already raises a zapper, but it reduced the effectiveness to about 95%.
        — Placing the Evil Eye on an R who is stuck trying to climb an inaccessible step also switches off the effect about 5% of the time, as if there's a brief moment every once in a while where R "takes a breath". The trick then is that the player needs to continually tap on the blocked block until the 5% interval when R disengages his eye. But .. the player needs to tap with a rhythm that allows him to stop when necessary! :sneaky:
        — Finally, there's also an Evil Eye applied to R by B, after a downward step in R's normal path, causing him to turn when he normally wouldn't.
      • Raised zapper - raised with its own auto riser to ensure 100% effectiveness and open a path that otherwise seems unavailable.
      • Claustrophobia - Used here partly as a nuisance factor for the unwary player, to cause R to swerve into destruction without sufficient caution. Also occurs as a side effect of the Evil Eye after an inset downward step, to alter the path of R.
    • Rating:
      4/5,
      Meko Guy
      I won my way 1st however I'm not good at zapper walking. After B gets on the other side of the zapper, it's pretty easy especially when I just made two levels with that R behaviour. Watching the video, I see you found another exploit instead of zapper walking. Thanks for sharing.

      BTW, the 1st auto pilot can be done from the side so B's eye doesn't get zapped....
      trids likes this.
    • Ray Aznable
      ....
      mr tiger @trids
      back in action.
      trids likes this.
    • Ray Aznable
      ...
      i surrender.
      must watch video
      :cry::cry::cry:


      spamming taps on a block
      which there is a lifted eye
      is possible.
      my assume is,
      sometime the leg of R below,
      got tired in a matter of mili second,
      then R eye is a bit lowered down,
      thats when B avaible to tap
      on that block.

      nice trick.
      trids likes this.
    • trids
    • trids
      @Meko Guy - it sounds like you found an alternative solution by walking on a zapper :p
      That would be very informative. Please could you share a video/explanation? o_O
    • Rating:
      5/5,
      Ray Aznable
      ...
      though
      this level is too small,
      and cosidered as demo level.
      4 stars is max.

      but i want to add one more.
      cuz u helped me alot.
      by gave like to my
      stone ocean level.

      and now its on the 6th page
      of most liked.

      thanks alot mr @trids
      trids likes this.
    • Rating:
      4/5,
      ridgerunner
      My start was slightly different. I also did a straightforward two tap zapper walk not knowing about R having rest periods.
      tap the last space inwards of the draggable so that once lifted B will overshoot across the fence. But to stop B getting zapped while leaning forward raise/lower the draggable a bit to induce long legs so B can tiptoe across....t
      trids likes this.
    • Meko Guy
      @trids - As requested.

      The zapper walk isn't easy but like most tricks it's in the timing. Tap directly on the zapper and then on the other side. B's legs will grow a little longer and if done right, will pass over the zapper. BTW, I don't like this trick as it's too risky. See card and video
      [​IMG]
    • Rating:
      4/5,
      delator77
      NoWay? Nooo,because there is a way but I have no idea how I have solved it:):rotf: Thanks for sharing @trids ;)
      trids likes this.
    • Rating:
      4/5,
      EL797
      What everyone said. Thanks for sharing. :thumbsup:
      trids likes this.
    • trids
      Thanks for the feedback folks, and for taking the time to post the demo and video, @Meko Guy.
      :thumbsup:

      @Ray Aznable .. Yes it is a bit short :p. At first it was just an experiment, then it was going to be a tutorial. But by the time i stumbled(!) on B's suicidal momentum, it all coalesced into a puzzle. I just couldn't bring myself to hide the mechanics at the expense of the tutorial potential.

      @ridgerunner .. Well done, nice lateral start :sneaky:
    • Rating:
      5/5,
      Master Author
      Very nice @trids , beacuse I've learned a new trick..
      The Slow Autopilot was very smooth to execute:thumbsup::D

      You might be featured on my Youtube channel soon..
      trids likes this.
    • Ray Aznable
      ...
      @trids
      "coalesced"
      im new with that word.
      trids likes this.
    • Rating:
      4/5,
      BangTe
      Nice move at the first
      For me
      Thats looks like an auto pilot + dragger freeze:)
      trids likes this.
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  • Album:
    Puzzles by trids
    Uploaded By:
    trids
    Date:
    May 10, 2020
    View Count:
    1,949
    Comment Count:
    17