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Meko Guy

Narrow Strips

No really tricks required – there is a clean solution

Narrow Strips
Meko Guy, Nov 16, 2020
Volt and delator77 like this.
    • Meko Guy
      - some bot slides are required
      - freezing lower bot is important
      - cancel tap is required due to low ceiling in places
    • Rating:
      5/5,
      ridgerunner
      Looked as if it was going to be an easy win but presumably an eye buried in there. Good logic.
    • ridgerunner
      I have now looked at the video and a bit surprised by the moves at 2:30. I simply let P walk through the arch and herd back into position.
    • Meko Guy
      @ridgerunner
      Nothing hidden and no eye buried. As for your walk around, P was to get stuck on the turn but that changed somehow too. Oh well, now it's easier - should be no complaints about too complex. Thanks for P, C and R
    • Rating:
      5/5,
      delator77
      Very FUN & more challenging than it seems at first...My win was a bit different & I admit that I was lucky...I saw your movie & my thinking of the ending was the same but managing P to the last zone & R on the stairs,when R turned right,R got on top of P & reached the win:eek::sneaky:....Thanks for sharing @Meko Guy ;)
    • D.S.Masters
      @Meko Guy Just be careful with the cancel tap... the new "fuzzy tapping" system implemented in the update kind of ruins cancel tap.
    • Meko Guy
      @D.S.Masters - Sorry - I'm not understanding your meaning? I do know about the new tap appearance and that no more X is shown but why must I be careful with the cancel tap?
    • D.S.Masters
      @Meko Guy Apparently somebody on the development team decided that the red X was discouraging to players. And now when you tap a place that would normally get a red X, you get a white dot with a red circle - with the old way, B wouldn't move when he got the red X... but with this new fuzzy tapping, B will move to the closest block that he can near where you tapped. This could cause problems with cancel tap or several other moves - instead of just stopping his motion with a cancel tap, he'll try to get to where you tapped.
    • Meko Guy
      @D.S.Masters - I see what you are saying.... In fact, on my PC with MEmu, I get a lot of bad taps now. Tapping on a P doesn't work well and that can be serious if there's a zapper around. I figured it was the new angles causing the problem but maybe it's a combination of the angles and the closest block function.
    • D.S.Masters
      @Meko Guy The update isn't finished yet, and it isn't set in stone... feedback is needed, and if you feel like joining the Discord server and the #beta_testers team, please go right ahead.
      As far as this level... I normally don't play your levels because I can never figure them out without the video solution - this time I got partway through (some of the R crossings were fairly obvious), but the rest... I just did not see those few moves near the end, especially R crossing P, or B wedged in place. And as I probably have said before, if I have to check the video solution, it kills half the fun for me.
    • Meko Guy
      @D.S.Masters - Have you reported the Cancel Tap issue to Martin? I find it very annoying as B is running to places that I don't want. For example, if I'm following R and I tap behind R too soon, instead of getting the X, B goes some other place. Tapping to get on P is even worse for me. Most times B doesn't go and if you only have one chance on the corner before P is gone, that makes for an unstable level or a high precision one. As for needing an actual cancel tap, that's okay if you tap up in the sky.
    • D.S.Masters
      @Meko Guy Several of us have mentioned it on the #beta_testers channel on Discord. Martin says that v2 is complete (which everyone should have by now), but that there will be another beta... how soon, I don't know.

      EDIT: if I send him a direct message, would you mind if I quoted you? The section from "For example" to "high precision one".
    • Meko Guy
      @D.S.Masters - Thanks as I am thinking of switching back to the Mekorama v1.1 for android. The v1.2.7 also has another issue especially for us creators. You can't entry your name and save it, one must change "by Unknown Author" for every level. Do you know if that was past on to Martin? BTW, I can't do Discord - I've been invited but I can't get confirmation.

      Take a look at how Mekorama opens in MEmu. This was past onto Martin by me but not sure if he'll look into it since "V2 is complete". Too bad he didn't give the beta testers some time before releasing.
    • Meko Guy
      @D.S.Masters - Sure - send me another - each time that I tried the confirmation reply failed so I wasn't able to close the loop.

      Are you running Android? You can download the APK in many places. The version you are looking for is V1.1. If you want I can send you the APK. I don't have it but yesterday I went looking for it and it's available. I wasn't able to find one for the Apple but maybe they don't call it APK.

      Signing off for the night....
    • D.S.Masters
      @Meko Guy Nah, I'll stick with what I have for now.
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  • Album:
    Meko Guy's Levels
    Uploaded By:
    Meko Guy
    Date:
    Nov 16, 2020
    View Count:
    1,458
    Comment Count:
    17