1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
P_simorf

Nudge To Go Up

Nudge and squeeze B so B can twirl to the sloped platform. Tricks used are autopilot, claustrophobia and sss.

Nudge To Go Up
    • Meko Guy
      @P_simorf - The move is unique but not really intuitive. I knew B needed to go in there but it didn't just happen. What I mean is, I tried many times and B didn't go in so looked for an auto pilot or something else to redirect B. With the video and knowing what the move was, playing with it long enough - works.
      P_simorf likes this.
    • Rating:
      5/5,
      Anomynous
      :sneaky::thumbsup::thumbsup:
    • Rating:
      5/5,
      mothproof
      This I think is your most mature work to date where you're comfortable laying out your paths now and just having fun and no longer rushing to create a level to impress or stump people with tricks. Love the compact stage and design, and the paths too. There was one special move where I didnt know what happened but B managed it. Not that annoying, instead worth repeating to see it one more time. All in all a great level.
      Also the first level I happened to play in my new phone. Yay. Thanks :)
      P_simorf likes this.
    • P_simorf
      @mothproof

      Thanks for P, C, and R! This is one of my favorite works. I tried my best to prevent shortcuts by adding some blocks.

      I used a square metal block as the topmost part of the draggable so that it can "nudge" B with its corners and edges. I added a stair block that will make B perform SSS so that the player will not be able to push B using the "fence-headed draggable". That can actually lead to a shortcut. As you are facing the card, there are three zappers. The leftmost zapper that's attached to the budgeable will prevent B from performing ToA on the draggable and will leave the budgeable useless. The zapper that's near the fence-headed draggable will prevent B from performing the boring autopilot and will make you push the fence-headed draggable with the metal block headed draggable instead. Pushing B with the gun-like draggable is also an annoying shortcut that I should prevent. I added a zapper near the highest ball to prevent the said shortcut.
    • mothproof
      @P_simorf Yeah, I did get zapped by that zapper attached to the first moveable block. Nice safeguard there.
    • Rating:
      5/5,
      Ray Aznable
      ...
      not stable
      but B is safely contained
      inside map, and there is recovery point,
      except if B got zapped, no recovery 4 dat.
      :D

      anyway, I like the way we need to
      brutally insert B to slopes
      from double sliders.
    • P_simorf
      @delator77
      I was able to make B fall two floors away and bump B with the lower half-pillar. I actually like that alternative move! If I also make this level higher and add zappers below to prevent that move, that's just too brutal and intimidating already :rotf::rotf::rotf:.
    • Rating:
      5/5,
      Azka Fauzan Firdaus
      So interesting to me! From the paths, the gameplay, to the weirdly designed. I got tricked by you 5 times (I have counted that :D) Found out that,
      https://photos.app.goo.gl/8U3vwGDgBuL39K1w8
      From that spot, the clausthrobia spots, the side springboard stair, the drops, and the nudges. Really like those. Oh yeah, don't forget that restart spot with autopilot at the very beginning spot, I also really like that :rolleyes:
      This is a really fun one and logical. I'm having fun with this jem. Thanks a lot my friend! :thumbsup:
    • P_simorf
      @Azka Fauzan Firdaus
      Super duper duper terima kasih! I highly appreciate your comments.

      This is also one of my favorite levels.
    There are no comments to display.
  • Album:
    Y ur so trickeh?!?!
    Uploaded By:
    P_simorf
    Date:
    Sep 2, 2020
    View Count:
    2,083
    Comment Count:
    24