1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
JackBauer

Lil’ Village

Some tricks required! (I don’t know the names of all tricks!)

Lil’ Village
JackBauer, May 26, 2020
delator77 and cimarronline like this.
    • Rating:
      5/5,
      cimarronline
      Had fun bumping that block over. I may have done the ending different than intended, but I didn't want to risk those steps...
      ...so I went in the window.
    • Rating:
      5/5,
      ridgerunner
      Fun series of moves. Unlike housebreaker @cimarronline , as a gentleman i entered by the front door.
    • Rating:
      5/5,
      delator77
      Very FUN multi-tricks level although I'm not fan of the red brick...but well ,this time was contextualized(it's a joke cause this is what I say when the FD-Free Draggable- is contextualized:rotf:)... Thanks for sharing @JackBauer ;)...give me more please:rolleyes:
    • Rating:
      2/5,
      shultz
      I'm sorry, I wanted to like this level but I found it quite frustrating and with some gameplay issues that made it unpleasant. I like the look of the village and all the houses and the aesthetics.

      However I think you could have put more thought into the gameplay to make this an enjoyable level. It starts off with a 30 second waiting period. This is both boring and also infuriating if you have to restart, which was often for me due to the design of the rest of the level.

      Another place I would like to see more thoughtful gameplay is the through the wall slider glitch. Why put an open window there, but bars on the other window? It's easy for B to get stuck in the window and have to restart and then wait another 30 seconds to begin the game again. Also the fences around the slider look nice, but make it awkward and annoying to grab it.

      The moves at the end were unpleasant because dying was such high risk. They weren't particularly challenging moves, but the SBS often failed, stranding B. and the final SBS has the potential to cause B to leave the level.

      I really enjoyed the zapper lift and navigate and fast pulldown trick, however being punished on failure by a 30 second wait made the tricks tedious and painful.

      Again I really like the design. The gameplay took away from the full potential of this level.
    • JackBauer
      @cimarronline thanks! :D:D The church is always with its doors open!
    • JackBauer
      @delator77 Thanks again, man! :thumbsup::thumbsup: I forgot about the red bricks... sorry! :rotf::rotf::rotf:
    • Rating:
      4/5,
      DDD
      Didn't liked that sbs trick, that metal on the back hard to drop
    • Rating:
      4/5,
      RZK
    • MomoKeego
      It's a shame, my B dies doing the SBS in the corner every time. He just doesn't jump far enuff. I see how to win, but can't go on. :(
    There are no comments to display.
  • Album:
    F.F.
    Uploaded By:
    JackBauer
    Date:
    May 26, 2020
    View Count:
    1,075
    Comment Count:
    12