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Makaroni

Cable Bridge (deprecated)

The big storm last night left a damaged shore. Parts of the wind turbine have fallen into sea and the cable bridge is still swirling through air. But the bots are already on their mission ...

Cable Bridge (deprecated)
Makaroni, Mar 2, 2019
delator77 likes this.
    • Makaroni
      … B is investigating the broken rotor under water while R is closing the road through the tunnel and other R is installing the repair elevator and platform at the broken turbine housing. But, look up to the air, there are sparks at the electric generator. Somebody needs to immediately switch of all electrics to prevent electric shortcuts that would affect the whole bay area where hundreds of thousands of bots live.

      Hints:
      1. The visible puzzle parts give you some idea on the not so visible parts.
      2. Yes, there is some free draggable around, but ask yourself, do you really wanna cheat the level in such an emergency situation? The life of hundreds of thousands of bots would be affected. The situation is too serious for cheating.
      3. If you operate ... something ... not off but on shore heavy vibrations could occur on certain devices under certain circumstances (magnification, viewing angle, parallel execution of other apps).
      The reason for the vibration seems to be that there are two hidden draggables which could consume under certain viewing angles your touches rather than your touches guiding the ... something else. I noticed this thread only at the end of level creation. Nevertheless, I stayed with the hidden draggables because of design reasons and because the vibration didn't occurred too often on my device. Such draggables should only enable manual movement, but not due to your finger touching them directly but due to ... well, there are other visible elements for this, you will see. The two draggable blocks are not visible, but parts of the mechanics to which they belong are visible. If the hidden draggables would be visible, the level would loose its spirit. If vibrations would appear on your device, please start over and operate the ... something ... off shore, and accept my apologies while I'm learning, failing and improving.
    • Makaroni
      I will be offline for a week and cannot reply to comments. Therefore, the new level comes immediately along with its solution:

      The Cable Bridge idea was born while asking myself, how would entangled bots behave while they are attached at the same time to irons and to each other. I'm getting the impression, that the bots and the attached irons are rotated as observed earlier, but since the irons are attached as well to each other, the bots as a group undergo as well some group rotation, while their hands and feets remain at the original position.

      The next question would be about attaching the bots in a similar way to driving elements like sliders and motors. But for the moment I cannot draw any inspiration from that approach.
    • Rating:
      4/5,
      ridgerunner
      Fantastic looking level and interpretation of the story but unfortunately the gameplay is very loose. Much use is made of the bridge portion but most of that can be carried out by simply pushing the draggables. Also why ditch (literally and figuratively) R when he could be used to enhance the level. I won with both Rs and finally with B.
      Makaroni likes this.
    • Makaroni
      @ridgerunner You won with both Rs? I think, I will never know my levels completely. Thanks for making me wondering about it all.
    • Rating:
      4/5,
      delator77
      Fun and original bridge! Thanks for sharing @Makaroni ;)
    • Makaroni
      Deprecation notice: I tested this card with the most recent app version (Android tablet) and found that it does not work any longer as originally intended. This card and the spoiler video above are for the archive museum. :eek:
    There are no comments to display.
  • Category:
    Adventure/Maze
    Uploaded By:
    Makaroni
    Date:
    Mar 2, 2019
    View Count:
    832
    Comment Count:
    6