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Ricko

Buried Giant

B is on his adventure and he get lost when he found a buried giant with a stranger on it. Help B to find the way out !

Buried Giant
Ricko, Oct 28, 2016
    • Rating:
      5/5,
      Gepeto
      It's great to see you back! Nice level. Seems simple first but then full of surprises. Thanks!
      Ricko likes this.
    • Rating:
      5/5,
      meko
      I'm really pleased that you're come back!:D
      Ricko likes this.
    • Rating:
      5/5,
      cpw
      Yay! You're back :D
      Ricko likes this.
    • Ricko
      cpw likes this.
    • Rating:
      4/5,
      chemi
      Nice level, thanks!
      Although I don't understand why with the pressure of the block, B can move down.
      Ricko likes this.
    • Ricko
      @chemi I don't understand that too, i just found it and make a level with it :D
    • Frenzies
      I clicked on the spot beside the last stair, then pushed B using the draggable. He dodged the zapper.
      But it doesn't seem like the intended solution (I read @chemi's spoiler after). Good to have you back, though.
      Ricko likes this.
    • cpw
      @Frenzies
      I think it's another variation of Autopilot techniques, similar to this level of @meko but uses a draggable block instead of R to block the original pathway. B would then try to continue his path in an approximate trajectory to reach his destination.
    • Frenzies
      @cpw I tried that at first. It didn't work.
    • cpw
      @Frenzies
      By "block" I actually meant push, I.e. Move the draggable backwards as soon as B reaches that spot. I think we're referring to the same thing, no? :rolleyes:
    • Frenzies
      @cpw Yep, we completed it the same way
      cpw likes this.
    • chemi
      Congrats to be featured at official Mekorama FB page! ;)
      Ricko and Gunnel like this.
    • Rating:
      4/5,
      nGord
      It has been a long time since I first played this level. I too was very happy to see your return @Ricko! I believe that I solved this initially just like @Frenzies did.
      In other words, I solved it initially using the Run Around trick, i.e. having B in autopilot with a bot (or in this case two metal blocks) moving into his way. Note this doesn't work if the blocks are moved to fully block B before he already reaches the spot to "run around" - they have to be in motion like a moving R bot would be moving into B's way.
      Funny that I have since forgotten that exploit and this time I used a more brute force method.
      Today I solved it by sending B to the spot just beyond the two metal blocks, i.e. where the zapper would get him. Then I simply used the two metal blocks to fling him to safety. Since at that point B is moving tangentially to the sliding direction of the two metal blocks, his final flying direction is one of a diagonal towards the win block. He still has to wait for the ball to come down though.
      What I found sad was that the intended solution (as explained by @chemi) was lost on me. I doubt that I would have ever figured that out on my own and even if I would have stumbled into that solution, I would have written it off as a fluke. I, therefore, think that there is more work to be done in making a great level out of this - despite being featured - congratulations btw. Thanks for experimenting so much to find yet another trick and for sharing a playable level with us to showcase it.
      Ricko and Frenzies like this.
    • Rating:
      5/5,
      Wang Hung
      Actually I forgot the process I beat it, I played it a few days ago...the only one thing I remember is the amazing mechanism, it's interesting and creative :rolleyes: (although B died many times besause of that)
      Thanks!!!
      Ricko likes this.
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  • Album:
    Ricko
    Uploaded By:
    Ricko
    Date:
    Oct 28, 2016
    View Count:
    2,166
    Comment Count:
    15
    Tags:
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