1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Tui

Alignment

Easy and short level just get B around the other side to the win block.

Alignment
Tui, Jun 17, 2024
JojoIII and delator77 like this.
    • Tui
      autopilot, claustrophobia
    • Tui
    • Rating:
      4/5,
      ArGee
      Was enjoyable discovering the route on the first play. Though I didn't understand many surplus parts until I watched the VS and realised I'd taken a very obvious shortcut during play.
      autopilot & moving rising slider after activating ball drop, drops you straight to the floor level
      Thanks for sharing.
    • Rating:
      5/5,
      Block builder
      Noticed the shortcut too.

      And as you already need to autopilot to get away from there, why not autopilot to the floor?

      But overall I liked the level. Especially the spectacle of balls. The level felt like an adventure of exploration, with two towers and a strange contraption, in a hilly landscape.
      Tui likes this.
    • Rating:
      4/5,
      ridgerunner
      The mechanism looked good dispersing the balls although one missed its hole first time. The other two mechanisms both failed once each also.
      Tui likes this.
    • Rating:
      5/5,
      delator77
      Very nice design & liked a lot the balls spectacle... we had the same gameplay except...
      the part where B pushes a ball that activates a mechanism that blocks B's path...well,you did an autopilot to go to the roof of the building to continue the path...when I pushed that ball,I made a quick tap so B was faster than the mechanism & no need to go to the roof :sneaky:
      thanks for sharing @Tui ;)
      Tui likes this.
    • Tui
      @ridgerunner sorry about that I did test it but there seems to be a difference between apple and android version!?!
    • Rating:
      5/5,
      Soohaeib Afeef Hosen
      I had bad luck getting trapped every time :confused:. So I watched your vs and finished it :D. Very well-designed level :thumbsup:. One thing: B tends to stick moveable slider if you move it very fast. For that reason, I didn't drop B down to go other side of the map :rolleyes:.
    • Rating:
      5/5,
      Denis Nazin
      I like the design (as well as your other levels). And of course I really liked the mechanism and the ball show! It's spectacular and cool! :thumbsup::thumbsup:
      I also had instability in one of the balls, but I understand that it is very difficult to make such a mechanism 100 percent stable. I think that for mekorama this slight instability of one of the balls is normal. For me, this does not affect the attitude towards your level. Such instability is normal for such a complex mechanic and a large number of balls.;)
      But at this level there is another really serious problem - these are shortcuts! I would like to give you some advice - if you are making levels with tricks, then check the shortcuts associated with tricks more carefully! This is especially true for the large number of sliders!!! Slider is the most common reason for short paths!
      There are three main reasons for shortcuts with tricks:
      1) sliders
      2) balls
      3) stairs.
      Test all these objects very carefully.
      Try to minimize the number of these objects in tricks levels. Even very experienced builders can overlook shortcuts. Therefore, it is better to reduce risk to a minimum by minimizing risky objects.
      You have very large levels and a lot of objects, so the rizq is large (there can be many shortcuts).
      Three ways to solve the problem:
      1) Test very thoroughly (but this is very difficult even for the most experienced builders!)
      2) Reduce the number of risky objects or replace some risky places.
      3) Make the level without tricks, this immediately reduces the risk of shortcuts tenfold!
      This is important to do because most players may play through your levels and miss a lot of very interesting places and not enjoy your ideas. Therefore, it is important to fight shortcuts.
      Here is an example of how you can complete your level using shortcuts:
      I really like your ideas and I think that you are a very talented builder, that's why I really want to help you improve your levels. That's why I'm sorry for the long comment - it's because I respect you very much and want to help!

      I'll give it a 5 because your mechanism deserves it and because even with the shortcuts the gameplay is enough for me (I don't like long gameplay lately). Therefore, the short path at your level suits me in length even more:rotf:;)
      Thank you!
      Tui likes this.
    There are no comments to display.
  • Album:
    Puzzle/Maze
    Uploaded By:
    Tui
    Date:
    Jun 17, 2024
    View Count:
    570
    Comment Count:
    9