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Kissy

3rd Mekorama

Let fun.

3rd Mekorama
Kissy, Feb 23, 2017
    • nGord
      Looks amazing. In fact I was admiring it for such a long time that all the zapper bots were thrown down by the top swinging arm. One made it into the ball contraption that pushes out the bridge too. I would recommend fixing it such that the zapper bots can't get to the top.

      While you're at it, a smaller issue is that the bridge (the part to fill the gap to the win) is currently made with a free-draggable. Free-draggables are hard to contain and I can in fact win the level just by dragging it to the win. Instead of a free-draggable, I would change it to a free-motor. Here are two definitions:

      1. Free-draggable: a set of one or more metal blocks where at least one is the "draggable" block (the one with the circles) and none are attached to a motor or slider.

      2. Free-motor: a set of one or more metal blocks where at least one is the "motor" block and this motor block is not attached by its axle to any anchor (fixed block). Again, no part of the set can be attached to a anchored/functioning motor or a slider. An unattached motor acts as a movable that can only be moved by other objects in the level. See MotoGP for an example.
      Kissy and Frenzies like this.
    • Rating:
      5/5,
      Don G Rowe
      Terrific looking and very fun level. Agree on all points with @nGord on what you can do to perfect it.
    • chemi
    • Don G Rowe
      No. I used the free draggable.
    • chemi
      @Don G Rowe the one pushed by balls? :confused:
      That's the obvious shortcut commented by @nGord, I thought you tried the designed way.... :(
    • Don G Rowe
      @chemi Sorry to disappoint you. I actually found it on my own and was going to tell @Kissy about it, but @nGord had beaten me to it. :(
    • nGord
      @Don G Rowe - I believe @chemi and I both thought (at least I did) that you solved the level because you gave a rating, especially such a good one. This level, in my opinion, is fraught with so many problems that I think it deserves two stars at most. You also went on to say that it was "very fun." o_O :unsure: :rolleyes:
      chemi likes this.
    • Don G Rowe
      @nGord Well I did enjoy playing it, which I was able to for quite a while before noticing the free draggable. I saw it just before getting into position to see if the rotating pillar could knock B down to walk to the win (which is possible). Sure, the Zapper R's get knocked into the mech, but it seemed almost like part of the strategy of avoiding them. So I thought it was flawed, but good for a beginner is all.
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  • Category:
    Precision/Timing
    Uploaded By:
    Kissy
    Date:
    Feb 23, 2017
    View Count:
    1,320
    Comment Count:
    8