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Forces Star Pass

Discussion in 'Game Behaviours' started by Labyrenight, Sep 29, 2021.

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  1. Labyrenight

    Labyrenight Famous Member

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    The position of the slider confuses me. I can't make 2 separate starpass that easily.
     
  2. Denis Nazin

    Denis Nazin Famous Member

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    I figured out how to compensate for the lack of quantity stars.
    You need to attach the stars to the ball or loose element or to the motor. Phantom stars will always be next to these elements. On this, you can move the ball, motor, or an unlocked element to the place that needs to be made invisible to B. Thus, you can move these objects throughout the level!))).
    [​IMG]
     
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  3. Denis Nazin

    Denis Nazin Famous Member

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    Here's another example.
    I also combined with an interesting effect, the study of which we recently conducted together with @MekaSage
    [​IMG]
     
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  4. Denis Nazin

    Denis Nazin Famous Member

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    Walkthrough)))
     
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  5. Denis Nazin

    Denis Nazin Famous Member

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  6. MekaSage

    MekaSage Famous Member

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    Somehow it surprises me that it works with bots, but I guess at this point I should expect the unexpected. This one seems really useful.
     
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  7. MekaSage

    MekaSage Famous Member

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    Nice job combining the ideas! This is cool.
     
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  8. MekaSage

    MekaSage Famous Member

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    @Labyrenight and @Denis Nazin - building on your ideas I made this card. However I'm confused why the effect only seems to work on two of the three fences.
    mekorama (9).png
     
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  9. Denis Nazin

    Denis Nazin Famous Member

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    The main principle of the star is that it acts on any block that can move - FD, ball, motor, slider, bot (B, R, L). And any iron, sticks and fences, BUT, only if they are attached to the moving part (slider, motor, bot).
    The star has no contact with fixed blocks. She just goes right through them! Therefore, it seems to me that it does not affect them. It doesn't make them invisible to B!
     
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  10. MekaSage

    MekaSage Famous Member

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    Here's another idea:
    mekorama (11).png
     
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  11. Denis Nazin

    Denis Nazin Famous Member

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  12. Denis Nazin

    Denis Nazin Famous Member

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    Great idea!!! Well done!! :thumbsup::thumbsup:

    I did not understand why one fence does not worko_O
     
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  13. Denis Nazin

    Denis Nazin Famous Member

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    Also a super idea !!! I really like the way you used the phantom passing star. Thus, it can be applied many times and in any place of the level! Well done.

    And I had the same idea with a ball or a motor))
     
  14. Labyrenight

    Labyrenight Famous Member

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    Wow, great card, even it can be combined with other effects. I think you two should publish it.

    Regarding that effect I've played a similar card Vib ctrl mini 3 by @kyu

    This is what I mentioned above, the position of the slider (both placement and direction). Wait I'm going to make a card that confuses me.
     
    Last edited: Oct 2, 2021
  15. Denis Nazin

    Denis Nazin Famous Member

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    We will be happy to publish our levels! But only after you publish the demo !! You are the bug author - you have to publish first !!!
    We really want it !!!
    We are looking forward to your return !!!
     
  16. Labyrenight

    Labyrenight Famous Member

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    When I remade it the result was different from before :cry:

    Instead I found that if L/R couldn't pass the stairs, it became a stop star.
    mekorama.png
     
  17. Labyrenight

    Labyrenight Famous Member

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    What!?! :rolleyes:
     
  18. Denis Nazin

    Denis Nazin Famous Member

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    So for R and L the block also becomes invisible?!
     
  19. Denis Nazin

    Denis Nazin Famous Member

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    I checked - R does not go to the block under the star !! So he sees a block, but he cannot step on it. For him, it really is a STOP star.
     
  20. Labyrenight

    Labyrenight Famous Member

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    Only if the block is a stair.
    I don't know why.

    But he would be like this if he crossed the stair.
    mekorama.png
     
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