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Fantastic mekorama

Discussion in 'Game Behaviours' started by Denis Nazin, Nov 22, 2021.

  1. Denis Nazin

    Denis Nazin Famous Member

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    @MekaSage @Labyrenight @MekoMole @Karen 2.0 Friends, here's another interesting experiment. R bots can also be teleported by a motor. Walls without holes are solid, monolithic. Therefore, teleportation can pass through monoliths of enormous thickness.

    [​IMG]
     
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  2. Labyrenight

    Labyrenight Famous Member

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  3. Denis Nazin

    Denis Nazin Famous Member

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    WOW! Awesome! Thanks a lot for your research. I knew I needed blocks on the sides of the diagonal. But I didn't even think about the fact that the blocks in the middle can be replaced with impassable ones:eek:. Bravo!:thumbsup::thumbsup: You have an excellent idea !!!;)
     
  4. Denis Nazin

    Denis Nazin Famous Member

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    I have to ask you. Can you post this demo card in the comments to my level? I would really like that. Unfortunately, the forum threads are not read much by other players. But I really liked your research! And I really want more players to get to know this. The fact that we share our discoveries with other players is very important. And I would like more players to see it. Your discoveries definitely deserve it.

    And further. You don't have to hide your map in the spoiler. At least on my levels and branches, I definitely allow you to do this. It seems to me that the spoiler is another "door with a lock" that hides the truth from us. Again, I would like your research to be seen by more players.;):thumbsup::thumbsup:
     
  5. Denis Nazin

    Denis Nazin Famous Member

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  6. Labyrenight

    Labyrenight Famous Member

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    @935 @MekaSage Until now I'm still confused by this. Is it really 16 grids/blocks? And calculated from which position?
    mekorama.png
     
  7. Labyrenight

    Labyrenight Famous Member

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    Please, give me an explanation.
    mekorama.png
    The starting position B determines the red tap position.
    But if you move the stair, then red tap position will change too.

    Why is this so important to me? because I want to create a level on autopilot, but I'm having trouble determining the distance and position of the stairs leading to the white area.

    Thank you.

    Source:
    https://mekoramaforum.com/media/cc.23836/
    https://mekoramaforum.com/media/demo-9999.23841/
     
    Last edited: Jan 14, 2022
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  8. Denis Nazin

    Denis Nazin Famous Member

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    Yes you are right. Indeed, the distance that B can travel is changing. And the position of the slider is again important - it also affects. It's weird and incomprehensible, but it's there.
     
  9. Labyrenight

    Labyrenight Famous Member

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    The calculation distance is about 20 blocks if B is before the stairs, and will increase by 1 block every time B goes one step after the stairs. Am I right?
     
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  10. Labyrenight

    Labyrenight Famous Member

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    Believe it or not, by adding 3 blocks close to B (I'm not sure B or stairs) there is definitely no distance to the path. Then it will change the position of the Red Tap.
    594304.png
    594305.png
     
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  11. Denis Nazin

    Denis Nazin Famous Member

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    :confused: :)
     
  12. Labyrenight

    Labyrenight Famous Member

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    Like a sensor, but it's not.
    mekorama.png
    Is this like spam? I upload too much.
     
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  13. Denis Nazin

    Denis Nazin Famous Member

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    Awesome!!! You did a great job with your discovery!! A magic ball that extends B's run!! You need to post this demo with instructions. This is a very interesting mekorama phenomenon!:thumbsup::thumbsup:;)
     
  14. Labyrenight

    Labyrenight Famous Member

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    No, this is not my discovery. Credit for @XSHY (link above) and @MekaSage for demo in the comments.
     
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  15. MekaSage

    MekaSage Famous Member

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    Huh. I have no idea how to explain the behavior in any of the demos you made. I assume there's some pattern, but I certainly can't figure it out.
     
  16. 935

    935 Well-Known Member

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    All I can say is that most of the time it follows this "connect the ground only count 16 tiles" rule. There are indeed many special cases that are difficult to explain.
    But 16 grids are still relatively stable, you can refer to this demo:
    [​IMG]
     
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  17. Labyrenight

    Labyrenight Famous Member

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    Thank you for demo
     
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  18. Labyrenight

    Labyrenight Famous Member

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    Warning!!! It has 256+ moveable blocks. so be careful.

    This is based on a previous private conversation.
    mekorama.png
     
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  19. Labyrenight

    Labyrenight Famous Member

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  20. Denis Nazin

    Denis Nazin Famous Member

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    @Labyrenight @MekaSage Especially for you my friend. I know that you are interested. When I demoed "B Climber". I accidentally made a star bug!!! I didn't make many eyes, sliders, zappers and so on. But mekorama seems to be buggy. The three stars after the reboot are DISAPPEARED! I put in a new one. Two reappeared. But one star disappeared, became a shadow. BUT THE MOST INTERESTING THING IS THE SHADOW OF THE STAR SHIFT ON THE OFFSET HALF FLOOR UP. This is a glitch. But it turned out interesting. I decided to use it for the game:

    [​IMG]
     
    Last edited: Feb 3, 2022
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