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explorer

out of bounds

out of bounds
explorer, Dec 3, 2016
MekaSage likes this.
    • Rating:
      4/5,
      nGord
      Finished. Rather tedious, but you made your point clearly and I'm not sure how to improve on it.
      I'm also not sure as to the purpose of the metal half-pillar floating in the back. Speaking of half-pillars, you may have wanted to include them for the climbing portion to make it easier for B and give others a tip to the objective.
      We should have a playable demo category or level repository somewhere. That is how I would classify this level. Thanks for sharing!
    • explorer
      My point? I just make levels while exploring how things work. You might think you're barely scraping my surface, but I assure you, you're already dredging the depths. *laugh*
    • trids
      I got there, but this one is not my most favourite challenge. The draggable assemblies are too sticky, or they perform too erratically. Also, the first step is a bit too much trial and error - each time you play, the first tap is a guess.

      Of course, i might have missed the intended solution. But there's only one that i can see, and its not pretty. Sorry, I don't mean to sound harsh. Maybe I'm just missing something.
      explorer likes this.
    • explorer
      It *is* a little bare-bones, isn't it?

      Thanks for the feedback, folks! You've given me some great ideas on simplifying the concept and mechanism, while also how to incorporate it into a larger level.

      I'll take this down in a bit.
      trids likes this.
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    Date:
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