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AJX

H1

Hope Qr still good...

H1
AJX, Dec 13, 2021
MomoKeego, Sammy 5, Helena and 3 others like this.
    • Rating:
      5/5,
      ridgerunner
      Interesting mechanisms and i liked the start.
      AJX likes this.
    • Rating:
      4/5,
      Meko Guy
      :thumbsup:
      AJX likes this.
    • Rating:
      5/5,
      delator77
      Very fun use of both mechanism... thanks for sharing @AJX ;)
      AJX likes this.
    • Propesyonal
      Cant cross to the next island. Am i supposed to be hit by that baseball bat ?
    • cimarronline
    • Rating:
      5/5,
      Pratik Bhalerao
      That was fun!

      Some time first tower L leans to Right and mismatches the left turn pattern, and B fallen on white in one attempt.

      Pretty good use of Bots!
      AJX likes this.
    • AJX
      @Pratik Bhalerao yes this happens when bots are not stabalized,btw thanks for commenting and rating..:D
    • Rating:
      5/5,
      Denis Nazin
      SUPER! I really liked it! Great idea. Now I understand what idea you were talking about on the level before last. You are great at using R as a mechanism. Nice design, interesting adventure, good moves, cool mechanisms. Of course 5!:thumbsup:;)
      Buurmas and AJX like this.
    • Rating:
      5/5,
      MekaSage
      Fun! I'm surprised how stable this technique is.
    • Rating:
      5/5,
      Buurmas
      Fun level with a variety of challenges and a sense of adventure as B explores & traverses. I had the same roadblock as @Propesyonal of "How do I get from one island to the other?" o_O This is an excellent application of the rule that if you've tried all the sensible moves, try some crazy ones. :rotf:

      As I mention in my video walkthrough, I noticed that sometimes the ball that unfreezes P rolls a bit, and sometimes B gets weirdly stuck to the rotating beams.
      AJX likes this.
    • AJX
      @Buurmas wow you make walkthroughs that i cant make,thank you..
      Buurmas likes this.
    • Buurmas
      @AJX we all have ways of entertaining ourselves. :thumbsup: I like to analyze the levels I play to learn from them. And it's hopefully one way I can give back to the Mekorama community -- if I can help someone perplexed by a level and mystified by the meko-masters that seem to solve it without difficulty while they struggle (I identify with that!), or to introduce people to good levels. I suppose that I like bridging gaps.
    • Rating:
      5/5,
      Sammy 5
      :thumbsup:
      That was very original and fun. Not easy to see what's going on at first glance:p
    • Rating:
      5/5,
      Ray Aznable
      ...
      new style
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    Date:
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