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Star Penguin

Bounce

Slight ability required. Not meant to be a sneaky level.

Bounce
    • Rating:
      5/5,
      chemi
      Great logic level with a last not so difficult ability step. Very nice! Thanks!
    • Rating:
      5/5,
      Chuckthulhu
      Really nice and compact logic level. Thanks!
    • Rating:
      5/5,
      Block builder
      That was fun!
    • Rating:
      5/5,
      Gepeto
      Wonderful! I love flying bots :D Thanks!
    • Rating:
      5/5,
      Don G Rowe
      It's always a good time when B puts on the circus Act! ;)
    • Rating:
      5/5,
      Skitmo
      Time to fly! Funny one! :p
    • Star Penguin
      Thanks guys, glad you enjoyed it! :)
    • Rating:
      5/5,
      Logo
      Nice bounce. :rotf::rolleyes:
      The idea is original. The gameplay is smart, funny, and fun (and a lil bit frustrating :rolleyes:).
      Thanks! :thumbsup:
    • chemi
      Congrats to be featured at official Mekorama FB page! ;)
    • Rating:
      5/5,
      delator77
      Great logic/ability level!! Challenging:eek:!!! Well done and thanks @Star Penguin :thumbsup:
    • Rating:
      5/5,
      Jose Luis Galiano
      Great logic level. Thanks for share
    • Buurmas
      Clever and compact, but I took off a star for the frustration effect. I find that, as much as I love a flying B, it often makes for unstable gameplay. My approach was:
      Bounce R bot to the top slider and then
      bounce B onto R.
      But you have to have just the right touch. If not, bots go flying and you're either restarting or autopiloting back to try again.

      One thing that helps with the timing of getting R to the right place is
      you can freeze Z on the slider in the back and then unfreeze at the right time.
    • Buurmas
      Here is a video of my gameplay for this level (with, of course, some failed bounce outtakes):
    • Buurmas
      Another tip for making that final bounce a little stabler:
      Bounce B high enough to be a more than a little bit higher than R, but not so high that B goes wildly off-center, then let R walk to the end of the slider, and then slide it under B. As long as you are holding the slider, R won't move -- the goal is to exploit this behavior to make it a little stabler for B to land on R.
      Still requires a careful touch on the bounce.
    • Rating:
      5/5,
      Buurmas
      After playing this level several more times to see if I could perfect my gameplay, I discovered gameplay that is actually quite stable. So I'm bumping my rating up to five stars. I posted another video demonstrating this. The differences from the previous video are subtle, but make a noticeable difference in stability.
    There are no comments to display.
  • Album:
    Logic Album I
    Uploaded By:
    Star Penguin
    Date:
    May 1, 2017
    View Count:
    2,118
    Comment Count:
    15
    Tags:
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