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Mechanisms Sharing new (and old) mechanisms

Discussion in 'Level Creation Help' started by meko, Sep 17, 2016.

  1. Mekob_123

    Mekob_123 Well-Known Member

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    Here is next:
    IMG_8787.PNG
     
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  2. AreaRankDragon

    AreaRankDragon Well-Known Member

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    A nice one, I'll be sure to use it at least one time in the future :thumbsup:
     
  3. Mekob_123

    Mekob_123 Well-Known Member

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    Thanks. :)
     
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  4. Mekob_123

    Mekob_123 Well-Known Member

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    And a really tiny part of Turbofan Station by F.F:
    IMG_8884.PNG
     
  5. Hemisoft

    Hemisoft Member

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    The slowly rotating platform from "Dizzy climb" level. This design seems to be the most stable (I've never seen it get jammed).
    mekorama.png
     
    Last edited by a moderator: Jul 21, 2021
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  6. MekaSage

    MekaSage Well-Known Member

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    I was wondering about that.
     
  7. 97 NinetySeven

    97 NinetySeven Active Member

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    7CBC816A-A61A-475C-BC17-7153E35D62B2.jpeg This is the method I found using motors and balls to create a moving (or flapping) hinge.
    It is created on the diagonal allowing the balls to align along an edge between the body and the wing. The motors connect to the balls and to the body and wing structure independently. 3B21A7DF-60DB-4ECE-AA50-420360DA0F3A.png
     
  8. d'SUKI

    d'SUKI Well-Known Member

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    Thank you for the knowledge you share. :D:D:D . I'm sure there will be cool levels created because of this mechanism. :thumbsup:
     
  9. MekaSage

    MekaSage Well-Known Member

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    That's pretty wild! I noticed if I pick it up and shake it, a motor falls out.
     
  10. 97 NinetySeven

    97 NinetySeven Active Member

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    [QUOTE
    t
    The one that falls out is from the engine that allows flight, it’s still visible (partially deconstructed) in the posted pic. I removed it for the post on the flapping hinge topic (to allow viewing the hinge motion without the entire dragon flying away
     
  11. MekaSage

    MekaSage Well-Known Member

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    Oh, now that you mention it I see it falls into place as the level first opens. Thanks for explaining, and thanks for such an interesting innovation!
     
  12. 97 NinetySeven

    97 NinetySeven Active Member

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    This is the level in its full glory, I did Change the facial construction slightly- added eyes
     

    Attached Files:

  13. MekaSage

    MekaSage Well-Known Member

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    Wow! This is great. What is the expanding and contracting border for?
     
  14. 97 NinetySeven

    97 NinetySeven Active Member

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    The border was an attempt to keep “L” and “R” within a controlled area (if, as or when they drop from its claws) due to late or no player interaction as the dragon increases elevation and drifts.
    “L” and “R” can claim the ground level stars while contained
     
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  15. MekaSage

    MekaSage Well-Known Member

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    I feel like @DavidR could do something pretty interesting with this idea.
     
  16. MekaSage

    MekaSage Well-Known Member

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    This may have been done before, but if so I don't remember seeing it. You can use an advanced SBS to enter a gravity gun.
    SBS Anti-gravity.png
     
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  17. Labyrenight

    Labyrenight Well-Known Member

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    Locked Mechanism
    Note the direction of embedded free motor.
    mekorama.png
    It's based on one way mechanism (I call it heavy slider/rotation).
     
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  18. MekaSage

    MekaSage Well-Known Member

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    I was aware of the heavy slider being used to go one-way down, but I didn't know it could be used to go one-way up, to the side, or rotating on an axis.
     
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  19. Labyrenight

    Labyrenight Well-Known Member

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    @MekaSage
    You should know if you've played my levels: one?way and Magic Door. And if you open the roof of our collab card, you'll see a one way rotation.
     
  20. MekaSage

    MekaSage Well-Known Member

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    Oh, that's right. Now I remember.
     

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