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Tips Levels tweaked by fire_rabbit

Discussion in 'Level Creation Help' started by fire_rabbit, Feb 27, 2018.

  1. fire_rabbit

    fire_rabbit Member

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    I've reconstructed several levels without changing the author info on the cards. The reason that I rebuild them has been explained at here:
    https://mekoramaforum.com/threads/physical-shape-of-objects.635/
    I want to share those levels with you but the question is whether I should do it. Note I do even prefer to let the original authors know about this.
    BTW here are several machines made by myself and they NEVER get stuck as long as you never replace any block of them(except for a cube may be replaced by another kind of cube) and never fill spaces near any movable block.

    @richardfu @gmacpro @Star Penguin @Chuckthulhu @MScript @Block builder @Cool of Duty @Rohit @JvK PvB
     
    Last edited: Feb 28, 2018
  2. fire_rabbit

    fire_rabbit Member

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    Screenshot_2018-04-24-19-13-28.png
     
    Last edited: Apr 24, 2018
  3. fire_rabbit

    fire_rabbit Member

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    Fix: 1. Cutting shortcuts; 2. Sometime the big mental key-like object may fall without being pushed.
    Screenshot_2018-03-01-03-05-58.png
     
    Last edited by a moderator: Mar 1, 2018
  4. fire_rabbit

    fire_rabbit Member

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    Fix: The original level can be solved without touching a specific one of 3 balls.
    Remarks: The fix may have changed game flow a little.
    Screenshot_2018-03-01-03-23-23.png
    Screenshot_2018-03-01-03-23-45.png
     
    Last edited by a moderator: Mar 1, 2018
  5. fire_rabbit

    fire_rabbit Member

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    Fix: Cutting a shortcut. There was a way to let the B flying and fall at the Win block without walking on the mental numbers.
    Screenshot_2018-03-01-03-34-01.png
     
    Last edited: Mar 1, 2018
  6. fire_rabbit

    fire_rabbit Member

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    Fix: The original Level seems not finished yet? @richardfu
    Screenshot_2018-03-01-03-41-32.png
     
    Last edited by a moderator: Mar 1, 2018
  7. fire_rabbit

    fire_rabbit Member

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    Fix: 1. Cutting shortcuts; 2. The mental stick for ejecting ball out had a big chance of getting stuck.
    Remarks: Necessary changes have been made to the game flow.
    Screenshot_2018-04-24-00-39-59.png
     
    Last edited: Apr 23, 2018
  8. fire_rabbit

    fire_rabbit Member

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    Fix: The B can get to the Win without drilling specific 2 sticks out. (Which are 2 sticks painted on the upper-right area of the original game card.

    See #17
     
    Last edited: Mar 2, 2018
  9. fire_rabbit

    fire_rabbit Member

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    Fix: 1. Cutting a shortcut: The B can go down to the bottom without pushing/being hit by balls, by doing a special operating(walk back& double click); 2. The bottom of the sensor may bounce the B off when it is walking through the tunnel; 3. Noise sounds shaking like...

    See #17 for getting card
     
    Last edited: Mar 2, 2018
  10. fire_rabbit

    fire_rabbit Member

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    Fix: 1. Cutting shortcuts; 2. Machines may get stuck; 3. Machines may activate without being triggered; 4. Noise, very loud & terrifying.

    @PvB
    sketch-1519850290258.png
     
    Last edited: Mar 1, 2018
  11. richardfu_

    richardfu_ Featured Levels Manager Staff Member

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    Last Mission is a finished level (although not my best and it has a shortcut). Were you able to finish it?

    For Side Entrance, can you elaborate on the shortcut?
     
  12. fire_rabbit

    fire_rabbit Member

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    Don't get me wrong. I like those levels or I won't take time to rebuild them.
    What is a half area of the first layer in the original version of Last Mission for? I've played several times and found the B wouldn't even have chance to reach that area, so i guess if you might have placed the B at that area.:D
    For SE, Standing at the position like this shown on the image and double-click the edge of the stone. In the MOD I've placed a curved rail to prevent the B from falling down.

    Edit many words with phone is painful...
     
    Last edited: Mar 1, 2018
  13. fire_rabbit

    fire_rabbit Member

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    sketch-1519872379899.png
     
    Last edited by a moderator: Mar 1, 2018
  14. fire_rabbit

    fire_rabbit Member

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    4 Levels

    Name: Camill
    Author: Cool of Duty
    Fix: A 'Cactus' may get stuck.
    (See #17 for getting card)

    Name: Shape up
    Author: Logo
    Fix: More than a half chance to get stuck.
    (See #17 for getting card)

    Name: Taj Mahal
    Author: Block builder
    Fix: 1. I just don't trust the machine in the original version...:D 2. The R with mental head may walk at the red brick block during the 'elevator' goes up.

    Name: Helms Deep
    Author: Block builder
    Fix: 3 machines, especially the one for opening the door at the bottom of the tower, may get stuck.
    Untitled.png
     
    Last edited: Mar 2, 2018
  15. nGord

    nGord Administrator

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    @fire_rabbit - I don't know where to start. I appreciate your passion and your effort. I hope this will go over well. I don't have time to analyze all your work, I just know that you may be missing a few points, namely that there is a wealth of knowledge here that may be going unappreciated.

    1. I changed the title of the thread to something perhaps more appropriate than "Post Levels made by other authors." The way I read the original title is that you're requesting others to post levels made by other people. Not only does that not make too much sense without context, I also don't think people should be posting levels by others here or anywhere. What I think you meant to say is that you'll be posting some levels that you yourself have revised.

    2. I've taken all your images and stuck them inside spoilers such that they they don't overwhelm the ability to read the thread.

    3. One image sticks out in particular and I labelled the spoiler "My explanation of "Tripping on Air." The reason I wrote it that way is that that trick is very well known since @vince incorporated it in his level "Square one II" back on 21 September 2016. Although considered novel at the time, it soon became detested and generally regarded as cheating and strictly forbidden unless stipulated otherwise.

    4. Trying to design levels to prevent the possibility to use ToA was also quickly abandoned as it is simply too time consuming and often distorts the visual appeal of the levels.

    One other general comment that probably applies to your findings is that not many levels are perfect in all regards. In most cases much work had gone into building the levels and compromises were undoubtedly made. But above all, the levels were assuredly made with knowledge available/known at the time by each creator. We all started at zero and learned as time went along. Every level shared is a masterpiece in its own regard. It is also a time capsule that by definition should not be subjected to scrutiny with the passage of time.
     
    ViChyavIn, fire_rabbit and Frenzies like this.
  16. fire_rabbit

    fire_rabbit Member

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    Well… I had tried to modify the title and found that I couldn't.
    I have discussed at elsewhere(beyond the forum) about if I can help one to make works better, especially for making machines well. Until now most author seems really need such help. Some of them actually are busy with life and just take a little time each day to make levels just for fun. Players got piissed off when they were already trying to figure a level out for long time and got stuck (especially nearly passed a level) without the fault made by players themselves. At first I just asked an author if he could fix one of such level he made. Sometime he did make improvements a little; otherwise he just showed that nothing better he could do. I realized if I was him it would be painful to pick up something I had decided to put behind and not moving on. ‘I make them for fun but not the opposite’. Awkward right? Then I tried to rebuild those levels and submitted them back to let the authors decided what to do to them.
    Okay say something about the Thread: First of all I like ideas of those levels, until now I have kept about more than 500 levels made by the authors here. Most of the levels I just played and kept as they were. I like them, which also caused a problem: I can’t endure of not thinking about flaws in one level without doing anything, which finally drives me to rebuild it. As I said, most of the levels I have just kept without being modified(since it looks like they don't really need a fix). In average about only 1 in several tens of levels (The 500 ones I collected, not talking about all the levels they have made!) belongs to each author have been modified. I could have done as the previous section described from the beginning but you may have already known what the result it gonna be if I did.
    The Mods have been made as possible as it should be to simulate the behavior of the original levels, unless it is unavoidable to make necessary changes to fix something (They all still belong to the original author even being modified). Hoping I may give fixed level to authors rather than directly posted at here and let them to post updates, which will not conflict with the rule of the forum…
     
    Last edited: Mar 1, 2018
    ViChyavIn likes this.
  17. fire_rabbit

    fire_rabbit Member

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    Updates: Removed reviser information.

    Side Entrance by richardfu
    Screenshot_2018-03-02-10-13-18.png

    Shape Up by Logo
    Screenshot_2018-03-02-10-13-56.png

    Sudoku by MScript
    Screenshot_2018-03-02-10-14-20.png

    Camill by Cool Of Duty
    Screenshot_2018-03-02-10-17-47.png
     
    Last edited: Mar 2, 2018
  18. fire_rabbit

    fire_rabbit Member

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    Home by @rsa92

    Fix: 1. The door to the Win Block may open itself without being triggered by a ball. 2. The ball at the top of building groups may drop away(more than 1/4 chance). 3*. The stuff beside of the R with eye may go down without being pushed by B (** This's still not a confirmed fix. More testing required). 4. The 3-ball piling may collapse. 5. Eliminates a short-cut: B may jump at the road which can reach to the ball used to open the door to the Win Block(instead of R as the operator).

    Screenshot_2018-03-13-15-43-21.png
     
    Last edited: Mar 13, 2018
  19. fire_rabbit

    fire_rabbit Member

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    Last edited: Apr 26, 2018
  20. gmacpro

    gmacpro Well-Known Member

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    I see your thread now but when you said you left a comment, I figured within my card page. I see you added some more blocks to prevent B from getting to the top. The card seems to work but I'd never say that all the shortcuts are worked out as some players are pretty talented.
     

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