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Level Management Level statistics panel

Discussion in 'Mekorama 2.0' started by retrograde, Jun 1, 2016.

  1. retrograde

    retrograde Active Member

    Messages:
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    May 24, 2016
    In lieu of there not being a hint mechanism for user created levels, it might be interesting for there to be a statistics panel where one can get info about particular levels.

    Info can include:
    • The level size in blocks (e.g. 10x8x12).
    • The total number of blocks used in the level.
    • A count of each block type used (i.e. number of draggable, slider, rails, ball, zapper, bot, motor, win, etc. blocks)
    Not only can this info be used to get a hint to what hidden blocks are present, but can also be to determine if it's a level you'll find enjoyable (e.g. if you hate zappers, you can avoid levels with zappers; if you prefer having a B-Bot you can guarantee having a B-Bot; you can also rule out levels without a Win block). A stat panel screenshot could be loaded along with a QR code pic as a hint/summary.

    Alternatively the panel might only be available to levels that you yourself create in the editor.
     
  2. CKayKay

    CKayKay New Member

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    I was thinking something similar, with a notation for solved levels showing how long it took you to solve it.
     
  3. JorgeTS

    JorgeTS New Member

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    I think it would be better if we could add a video solving the level
     
  4. retrograde

    retrograde Active Member

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    A video would be solution, not a hint. A stat panel be way to get more information about a level without outright providing a solution.

    Granted level creators can always add "spoiler" comments to their level thread.

    Such a panel could be used to weed out levels which don't have Win blocks.
     
    JorgeTS likes this.
  5. popjam

    popjam New Member

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    I'd like him to make it so we can write hints on our own levels, so people who have paid can see a tiny hint if they want to, (which may or may not be useful).
     
  6. Mister M

    Mister M New Member

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    though i like the idea, i never really feel like i am "beating" a level whenever i see a hint.
    completeing a level is no fun to me once i have seen a hint.
     

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