1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice
Dismiss Notice
Any cards uploaded that read New Level by Unknown Author will be deleted immediately. Tap on those areas of the card to change both the title and the author. Then make sure that the title you give the upload in the forum matches the title on the card.

Help Please How to make a reliable "unlock" mechanism for vertical draggable slider?

Discussion in 'Level Creation Help' started by shultz, May 19, 2020.

  1. shultz

    shultz New Member

    Messages:
    2
    Levels:
    1
    Albums:
    1
    Likes Received:
    12
    Joined:
    May 4, 2020
    I have a vertical draggable slider that only goes up and down two tiles total. I'm trying to create a mechanism which will prevent this slider from being pulled down until B performs an action.

    Here's a front view of the setup (dots used for spacing)

    ···[o][o] <- the draggable switch
    ·······⊂|[_]
    [_][_][_][_] <- 2 tile tall metal rod that's pushed by a mechanism


    Right now I have it locked/jammed in the "up" position by placing a long thin tan metal rod under it. From a distance, I have B push a ball in between an automatic slider and this rod, so that the rod pushes out from under the slider and now it's "unlocked."

    My issue is that about 1/3 times the ball and automatic slider jam and don't push the rod out of the way. I suspect this is because of the extra force added by the up and down slider resting on the rod that's supposed to slide out of the way.

    Note in the diagram the draggable switch is resting on a sideways rounded tan block. This is to jam the draggable in the fully "up" position because apparently sliders at the very top of a vertical track sink down a few pixels, and I need mine to be flush with the top of the track. I think this jamming up is what's adding extra fricition preventing the rod pusher from working every time
     
  2. nGord

    nGord Administrator Staff Member

    Messages:
    558
    Levels:
    7
    Albums:
    4
    Likes Received:
    2,498
    Joined:
    Jul 21, 2016
    How about using balls instead:
     
    Last edited: May 20, 2020
  3. shultz

    shultz New Member

    Messages:
    2
    Levels:
    1
    Albums:
    1
    Likes Received:
    12
    Joined:
    May 4, 2020
    That doesn't solve my needs because it looks like you can just pull the draggable down and it moves the balls out of the way. I want to basically force the draggable to be locked until B takes an action.

    I went with my current mechanism even though it's kind of flakey and uploaded https://mekoramaforum.com/media/the-secret-of-lightning-temple.19154/. This thread is a minor spoiler for the level
     

Share This Page