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Ever build a level facing the wrong way?

Discussion in 'Level Creation Help' started by explorer, Nov 17, 2016.

  1. explorer

    explorer Active Member

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    I sometimes put together a nice presentation, resulting from a long edit session... and then discover the card image itself is in a different orientation than I had thought. I might as well be looking at a blank wall. :eek:

    I've sometimes done a rebuild later, but I prefer to avoid the situation entirely. :confused:

    Now I normally drop a block of grass right at bottom center when starting, and a concrete block in the farthest corner. That way I have a visual cue while I'm working on it, in case I don't close the level and notice before it's too late. ;)

    Every so often though, it occurs to me... maybe I should make a level that looks really basic and easy from the front, but which rejoices in its dark glory when rotated. Hmm....:D

    Am I the only one who has dropped the ball on this?
     
    MScript and trids like this.
  2. Frenzies

    Frenzies Administrator Staff Member

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    @explorer I don't think so, although I always make sure my levels have a good orientation. And yes, you could make a level like that. Although some others have done it already, it's still a good concept.
     
  3. Astral_Mage

    Astral_Mage Well-Known Member

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    Nope, I plan the orientation first before building, it is useful to place a few guide blocks before building the level ;)
     
  4. MScript

    MScript Well-Known Member

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    Yes...and everytime it happens i want to slap myself for messing up...

    At first i thought it had to do with the positions of B and/or the winbox...
     
    Last edited by a moderator: Dec 11, 2016
  5. Chuckthulhu

    Chuckthulhu Spanish Moderator

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    This happened a lot to me on my early levels, but fortunately it wasn't too bad, only rotated to one side but still looking different than I had imagined it originally. It happened a lot when I was creating something first but was not satisfied, rebuilt and got lost during the rebuild so maybe I had planned on B looking to the right and he showed looking to the left. I've learned to plan ahead since then.
     
    MScript likes this.
  6. sawdust

    sawdust Retired Moderator

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    I made a level that looked just like the Lincoln Memorial in Washington D.C. and only after I had completed did I realize it was facing exactly the opposite direction I wanted it to, so you can't tell at all from the thumbnail what it is supposed to be. Oh well, the level wasn't fun to play anyway lol.
     
    Chuckthulhu and Astral_Mage like this.
  7. DEVIL

    DEVIL Well-Known Member

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    Still aren't there few ways that you can change the starting viewpoint through editing of the thumbnail. I did face such kind of problem but was lucky to find one of the moderators here who helped me out in changing the viewpoint through some editing software of his.
     
    MScript, Astral_Mage and Frenzies like this.
  8. cpw

    cpw Retired Moderator

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    There is in fact a simple way to tell the default camera angle if you pay attention to the dashboard icons. By default the staircase always faces the bottom left corner and it rotates together with the island, so you can easily tell the default angle by looking at the block icons ;)
     
    HackedUp, Chuckthulhu, nGord and 3 others like this.
  9. sawdust

    sawdust Retired Moderator

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    @cpw Nice tip!

    @Rohit That is true, but those tools haven't existed for very long.
     
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  10. DEVIL

    DEVIL Well-Known Member

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    Yes, I even heard that it took a lot of hard work to make the software. The things that the moderators do for this forum is really awesome and appreciable.
     
  11. sawdust

    sawdust Retired Moderator

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    Well said!
     
    Astral_Mage and DEVIL like this.

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