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Let's Discuss Can some levels be improved upon?

Discussion in 'Level Creation Help' started by fire_rabbit, Feb 27, 2018.

  1. fire_rabbit

    fire_rabbit Member

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    The Bot Herder by @Ace-K
    Screenshot_2018-06-09-19-11-44.png
     
    Azka Fauzan Firdaus likes this.
  2. Azka Fauzan Firdaus

    Azka Fauzan Firdaus Well-Known Member

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    Wow, very stable on rising mechanism and the ball drop near a draggable in right there. It was very smooth in played once. Gonna put it into my comment soon. Thank you!!
     
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  3. fire_rabbit

    fire_rabbit Member

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    Machine stability repairing and a few of other issues fixed. Levels created by @huijiuggbf

    3 Sacrifices
    Screenshot_2018-07-10-21-51-12.png

    Long Neck 2
    Screenshot_2018-07-07-18-12-57.png

    Desert Castle 4
    Screenshot_2018-07-19-00-22-38.png
     
    Last edited: Jul 19, 2018
  4. fire_rabbit

    fire_rabbit Member

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    Go Around by @Hizkia Hutauruk

    1.Machines have been improved.
    2.A draggable stuff has been modified to match the author's attempt, since a feature is allowed to break it. See the second picture.

    Screenshot_2018-07-18-21-08-07.png
    f1-00000002.png
     
    Last edited: Jul 19, 2018
  5. fire_rabbit

    fire_rabbit Member

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    Command Post by @Jóh

    Machines have been improved to avoid any stuck.
    joh20180725191611.png
     
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  6. Jóh

    Jóh Active Member

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    Hi. I've tested the level. I can not see that you've changed inside. But the inverted ladder for the first autopilot left B stuck after the autopilot went wrong. And my device did not crash.
     
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  7. fire_rabbit

    fire_rabbit Member

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    Would you please provide more spercific information about it?
    Btw I've just rebuild the machine beneath the ground surface and kept others unchanged besides of one more ladder implemented. The machine stuff won't get stuck and there is no guarantee for other cases (for now).
    I'd played the original level and found the lift wouldn't start to get up to the second floor occasionally, after the 2nd ball being pushed.
     
    Last edited: Jul 27, 2018
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  8. fire_rabbit

    fire_rabbit Member

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    Cube Lift v1 by @Sculron

    Machine for controlling lift has been improved to get better performance and more quiet scene.
    (Note that this one posted here should be ignored for those who likes more to keep the original version, which seems no issue found for now.)

    Screenshot_2018-07-26-02-11-30.png
     
    Last edited: Jul 27, 2018
  9. fire_rabbit

    fire_rabbit Member

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    4 Towers by @Jóh

    Rebuilt machines to get better responsibility. Performance may have been improved either.

    -42a3e6c20b8dd9ac.jpg
    sketch-1532710350798.png
     
    Last edited: Jul 27, 2018
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  10. fire_rabbit

    fire_rabbit Member

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    Accumulate update for levels which have been revised before:
    This is posted since something left behind wasn't taken good care of, or/and
    New machine(s) structure is also applied.

    Shape Up:
    Applied better machine for lift, adjust some blocks for path-switchers.
    mekorama(1).png

    Occvltvs & Uncharted-1 & Desert Castle 4:
    Makes the machines work theoretically as expected. Note the last version has no issue been noticed so far yet.
    mekorama(7).png
    mekorama(6).png
    mekorama(4).png
     
    Last edited: Aug 10, 2018
  11. fire_rabbit

    fire_rabbit Member

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    (Sequel)
    Duplicator:
    Makes the ball-deliver stuck-free theoretically.
    mekorama(9).png

    Mysterious Ruin
    Makes movable stuffs stuck-free theoretically; Rebuilt the building at the top of the scene.
    mekorama(5).png

    --------

    For something miss-placed which made the previous versions not stuck-free theoretically(although they haven't been noticed yet):

    Holy Mountain & Transformers & Angkor Wat:
    Addtional remarks: Prevent the B from directly re-entering the upper-left tunnel.
    mekorama(8).png

    mekorama(2).png

    AR: The rock for nipping movable stuff for controlling door might theoretically block the center device(although not been noticed) in the last version.
    mekorama(3).png
     
    Last edited: Aug 11, 2018

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