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Block Combinations Draggable / Slider stops where it shouldn't?

Discussion in 'Game Behaviours' started by D.S.Masters, Apr 3, 2020.

  1. D.S.Masters

    D.S.Masters Sir Not-Appearing-In-This-Film

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    This is the first time I've noticed anything like this, but I'm guessing that others have seen it before... I was playing the level "Antenn" by @Źàiď (which, unfortunately, I couldn't finish) when I ran into it.
    Two draggable / slider combinations on the same stretch of slider rail - going just by known game physics, both combos should be able to traverse the entire length of the rail, but instead, they don't. In the example below, the upper combo can move the entire length of the rail, but the lower one stops one block below where the upper one originated (using the red brick as reference).

    Is this normal? Is it related to OS? (latest version of Android here) Or is it because the slider rail doesn't exist inside the slider itself, but is created when the slider moves? Therefore where that slider was is a null space in reality, nothing there, so the other slider can't move on to that territory.

    [​IMG]
     
  2. HaseebDemon

    HaseebDemon Well-Known Member

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    Nope, I don't think so when the game is running (never updated) but uses the latest version of OS or some bugs will happen because of Latest OS since Upgrading the Os will not change apk files or in-game script (Apk game engine are written on some other language)

    Yes, This bug is happening in-game!

    That's a valid point or a good assumption why this bug is happening in-game

    I think when a single slider is placed on a rail it covers all up and down of the rail

    When slider moved up once:
    It redraws the slider, the slider position is changed and the rail will show downwards (To let slider move back here again)

    When slider moved down once
    vice-versa!

    To move the slider up or downwards

    When 2 sliders are placed they will still cover all rails but i think the redraws or the algorithm that reads position or calculate position will bug out because!

    In this card:
    The Upper slider will cover all rails but you can position it as you want (But it only re-draw the slider rail position for itself not for other sliders)

    The lower slider will cover all rails too but cannot go upwards (Since the rail up is re-drawed for the 1st slider upper slider and for 2nd slider) There will be a limit since there's no slider for the 2nd slider (it will limit to that position it redraws)

    This bug will happen because of the algorithm that calculates or read positions of sliders and move them back here or there

    But you can avoid these bugs like this :)

    To Do:
    1st slider is placed on the same rail where 2nd rail cannot be positioned
    2nd slider is placed on the same rail where 1st rail cannot be positioned

    Both read and cover all rails the algorithm after moving them will redraw the slider rail perfectly!
    but many sliders draggable on same rail you'll face difficulty or you cannot fix them unless you block them or limit them to some point!

    Card (NO BUG):

    [​IMG]
     
  3. D.S.Masters

    D.S.Masters Sir Not-Appearing-In-This-Film

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    I'll agree up to a point - the blocks and how they work don't change from OS to OS, but some of the bot moves do. For example, R crossing a ball - depending on how it is set up, it might not be stable on all OS.


    Sounds very good.


    Yes, that works very well, and it will work all the time. Here's one that can't be fixed... even though it looks like it should work, the same problem presents itself.
    [​IMG]
     
  4. HaseebDemon

    HaseebDemon Well-Known Member

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    Yes, maybe but I saw some bugs device to device happening around the game but there's no right thing I can say about OS and games anymore then because I tried to search to I cannot find anything OS and games related thing and I think It should work fine (If the certain requirement is met when downloading games like this Mekorama is available for phones and tablets with iOS 6.0 or Android 2.3.3 or higher than this) Maybe IDK.

    I don't see the more or like the same bug here since there are not like on the same slider but the slider is getting attached with the first slider but mekorama isn't designed to have dual slider vertically and horizontally on the same rail. So you can do or avoid the attaching like this!

    But maybe I'm wrong but I don't understand your card and what you wanted to achieve So I can be wrong and what I understood is 2nd slider is not covering the rail since 1st slider is covering is own Top rail but also the side rail is attached with the slider itself 2nd slider can move if the slider is on the place but it's out of rail once the upper slider is moved and the 2nd slider is on its place (Then 2nd slider is an FD)

    Card ( Not sure you're trying to achieve what):
    [​IMG]
     
    D.S.Masters likes this.
  5. HaseebDemon

    HaseebDemon Well-Known Member

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    @D.S.Masters not sure what are you trying to achieve in the last card!
     
  6. D.S.Masters

    D.S.Masters Sir Not-Appearing-In-This-Film

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    The main complaints I've read are from people who use an Android emulator on their PC - a move that is stable on a native Android or Apple device isn't always stable when using an emulator.

    But I've also noticed with Android that sometimes (but not always), when P is climbing stairs, he sometimes tilts just enough that B falls off. It doesn't happen all the time, but it does happen.


    I'm just trying to see what works and what doesn't... Mekorama can be finicky with block placement sometimes. What looks like it should work doesn't.
     
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  7. HaseebDemon

    HaseebDemon Well-Known Member

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    I played on emulator too yes the thing about emulator is right sometimes it just glitches or bugs out! Or not stable at all on emulator too!

    Yes. Mekorama has a lot of bugs and more discovering..!
     
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  8. D.S.Masters

    D.S.Masters Sir Not-Appearing-In-This-Film

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    Tricks as well - it seems like there's a new one found every week.

    And some of the things we take for granted these days (such as a bot knocking a ball into a hole, or B knocking a budgeable over) weren't even in the original 50 levels (but I'm glad somebody came up with them).
     
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  9. HaseebDemon

    HaseebDemon Well-Known Member

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    Yes, Many things are getting discover (I just discovered a floating ball trick a few times ago) and more to discover!. Also, these tricks or bugs somehow add new concepts into the game and give you a new idea to think over and create a level based on that if it is stable enough! and the players which play your level will be surprised by such a new concept and will be shocked to see new things. i still have some bugs but not that stable and if i made them stable then I'll create levels with that
     

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