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Tips Levels tweaked by fire_rabbit

Discussion in 'Level Creation Help' started by fire_rabbit, Feb 27, 2018.

  1. fire_rabbit

    fire_rabbit Member

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    ver.1.1 only
    The Bot Herder
    by @Ace-K
    Screenshot_2018-06-09-19-11-44.png
     
    Last edited: Oct 17, 2022
    Azka Fauzan Firdaus likes this.
  2. Azka Fauzan Firdaus

    Azka Fauzan Firdaus Famous Member

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    Wow, very stable on rising mechanism and the ball drop near a draggable in right there. It was very smooth in played once. Gonna put it into my comment soon. Thank you!!
     
    fire_rabbit likes this.
  3. fire_rabbit

    fire_rabbit Member

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    Machine stability repairing and a few of other issues fixed. Levels created by @huijiuggbf

    3 Sacrifices
    Screenshot_2018-07-10-21-51-12.png

    Long Neck 2
    Screenshot_2018-07-07-18-12-57.png
     
    Last edited: Oct 17, 2022
  4. fire_rabbit

    fire_rabbit Member

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    Go Around
    by @Viory Hizkia Hutauruk

    1.Machines have been improved.
    2.A draggable stuff has been modified to match the author's attempt, since a feature is allowed to break it. See the second picture.

    Screenshot_2018-07-18-21-08-07.png
    f1-00000002.png
     
    Last edited: Oct 17, 2022
  5. fire_rabbit

    fire_rabbit Member

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    Command Post
    by @Jóh

    Machines have been improved to avoid any stuck.
    joh20180725191611.png
     
    Last edited: Oct 17, 2022
    Jóh likes this.
  6. Jóh

    Jóh Well-Known Member

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    Hi. I've tested the level. I can not see that you've changed inside. But the inverted ladder for the first autopilot left B stuck after the autopilot went wrong. And my device did not crash.
     
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  7. fire_rabbit

    fire_rabbit Member

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    Would you please provide more spercific information about it?
    Btw I've just rebuild the machine beneath the ground surface and kept others unchanged besides of one more ladder implemented. The machine stuff won't get stuck and there is no guarantee for other cases (for now).
    I'd played the original level and found the lift wouldn't start to get up to the second floor occasionally, after the 2nd ball being pushed.
     
    Last edited: Jul 27, 2018
    Jóh likes this.
  8. fire_rabbit

    fire_rabbit Member

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    Cube Lift v1
    by @Sculron

    Machine for controlling lift has been improved to get better performance and more quiet scene.
    (Note that this one posted here should be ignored for those who likes more to keep the original version, which seems no issue found for now.)

    Screenshot_2018-07-26-02-11-30.png
     
    Last edited: Oct 17, 2022
  9. fire_rabbit

    fire_rabbit Member

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    4 Towers
    by @Jóh

    Rebuilt machines to get better responsibility. Performance may have been improved either.

    -42a3e6c20b8dd9ac.jpg
    sketch-1532710350798.png
     
    Last edited: Oct 17, 2022
    Jóh likes this.
  10. fire_rabbit

    fire_rabbit Member

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    Accumulate update for levels which have been revised before:
    This is posted since something left behind wasn't taken good care of, or/and
    New machine(s) structure is also applied.

    Shape Up:
    Applied better machine for lift, adjust some blocks for path-switchers.
    mekorama(1).png

    Occvltvs & Uncharted-1:
    Makes the machines work theoretically as expected. Note the last version has no issue been noticed so far yet.
    mekorama(7).png
    mekorama(6).png
     
    Last edited: Oct 17, 2022
  11. fire_rabbit

    fire_rabbit Member

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    (Sequel)
    Duplicator:
    Makes the ball-deliver stuck-free theoretically.
    mekorama(9).png

    Mysterious Ruin
    Makes movable stuffs stuck-free theoretically; Rebuilt the building at the top of the scene.
    mekorama(5).png

    --------

    For something miss-placed which made the previous versions not stuck-free theoretically(although they haven't been noticed yet):

    Holy Mountain & Transformers & Angkor Wat:
    Addtional remarks: Prevent the B from directly re-entering the upper-left tunnel.
    mekorama(8).png

    mekorama(2).png

    AR: The rock for nipping movable stuff for controlling door might theoretically block the center device(although not been noticed) in the last version.
    mekorama(3).png
     
    Last edited: Oct 17, 2022
  12. fire_rabbit

    fire_rabbit Member

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    Upstairs
    by Block Builder :
    Machines have been improved.
    Screenshot_2018-12-01-21-53-00.png

    Buddies by @yuan :
    Machines have been improved.
    Screenshot_2018-12-01-22-36-29.png

    Rubato by @Viory Hizkia Hutauruk :
    Machines have been improved, Logic have been improved.
    Screenshot_2018-12-02-07-04-17.png

    Edoras by Block builder:
    Machines have been improved.
    Screenshot_2018-12-06-12-11-10.png

    Pisa by @vince :
    Rebuilt machines to get better responsibility & to avoid any stuck. Performance may have been improved either.
    mekorama.pisa.png
     
    Last edited: Oct 17, 2022
  13. fire_rabbit

    fire_rabbit Member

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    (Sequel)

    Predjama Castle by @Block builder :
    Rebuilt machines to avoid half-opening the automated-door in a rare case.
    predjama castle.png

    Wreckage by @Master Author :
    One road near the starting point used to be wasted. Machines have been rebuilt either.
    Screenshot_2018-12-26-23-15-46.png

    Automati 6 by @XSHY :
    Machines have been improved.
    Screenshot_2018-12-27-12-54-29.png

    Twin Tempke by @935
    In a case R could be trapped at the entrance.
    935.png

    Kickers Palace 2 by @Chasano222
    Hammer would fall before it was pushed by R.
    Screenshot_2019-01-02-13-59-40.png
     
    Last edited: Oct 17, 2022
    Chasano222 likes this.
  14. fire_rabbit

    fire_rabbit Member

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    Automati 8
    by @XSHY
    Machine improvements.
    Screenshot_2019-01-04-22-07-56.png
     
    Last edited: Oct 17, 2022
  15. fire_rabbit

    fire_rabbit Member

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    Dam
    by @huijiuggbf
    1. Rebuilt for fixing of machines related issues.
    2. Prevents player from winning without pushing all balls.
    mekorama.png
     
    Last edited: Oct 17, 2022
  16. fire_rabbit

    fire_rabbit Member

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    Row Housing
    by @gmacpro
    R could fall without assistance from B.
    mekorama.png

    Office Tower 2 by @huijiuggbf
    Prevents the win block from falling since it is being hardly pushed.
    mekorama(1).png

    Winter Mill by @PvB
    1.Makes sure the door will open when the ball-switch has been pushed.
    2.Makes sure the door won't open before the ball-switch has been pushed.
    3.B instead of a ball could get to the win block directly.
    mekorama(2).png

    Lonely Castle by @Zouaing
    In the original version, the machine almost always stucked itself.
    mekorama(3).png

    Go Up by @DDD
    Machines Improvements. Makes sure that the zape shall be pushed away when the switch ball is pushed.
    mekorama(1).png
     
    Last edited: Oct 17, 2022
  17. fire_rabbit

    fire_rabbit Member

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    Desert Castle 4
    by @huijiuggbf
    Prevents B from doing long jump over the dual-stairs structure.
    mekorama(5).png

    Cuts a short-cut for an unknown level by @Of 144
    mekorama(4).png

    Water Palace 3 by huijiuggbf
    Several issues have been solved (Parts of solution in this picture are provided by himself).
    mekorama(2).png

    Solved issues that the elevator in each of these two levels might start up unexpectedly.
    House Island by @DDD
    mekorama(3).png
    Darma Wangsa by @Pasagi Craft
    mekorama(1).png

    Whole Town by @OpalLagoon52
    Several ways have become one way... I'm not sure if the level had been made as it was on purpose. Anyway, :
    mekorama.png
    It can still be improved.
     
    Last edited: Oct 17, 2022
  18. fire_rabbit

    fire_rabbit Member

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    ver.2.0 (>1.6.x) only
    Wave
    by @P_simorf
    Fixed a jamming issue.
    mekorama.png
     
    Last edited: Oct 23, 2022
  19. fire_rabbit

    fire_rabbit Member

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    ver.2.0 (>1.6.x) only
    Fixes for Fendi's gears will be listed here:
    // Reserved content //
    // In edit mode yet
     
    Last edited: Oct 17, 2022

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