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Don G Rowe

XON Isle 2.0

XON Isle 2.0
Don G Rowe, Jan 4, 2020
    • Don G Rowe
      A new version with few minor tweaks to smooth out some rough edges @Meko Guy commented on. Same no tricks game play as the original.
    • Rating:
      5/5,
      D.S.Masters
      Yep, still the same basics.
      Lately I've been experimenting with ball physics... a ramp / stone wedge will give a ball the most momentum, a horizontal stone or metal pillar is next in line, then steps, and finally a fence will impart the least momentum, nice if you don't want the ball to overshoot. Also, anything touching the sides or top of the ball will 'grab' at it for a micro-instant when it's hit, slowing the momentum slightly - or if it's only being touched on one side, it will impart a little bit of a spin to the ball.
    • Rating:
      5/5,
      delator77
      Same gameplay,same rating...Thanks for sharing @Don G Rowe ;)
    • Don G Rowe
      @D.S.Masters Yep, I tried lots of combinations on this level trying to find the "Goldilocks" mix of momentum, spin and redirection. :thumbsup:
    • Rating:
      5/5,
      Jom
      Just as good as the first one, :D:D:D.
    • Rating:
      4/5,
      Reamuji
      Not much of an improvement, im just gonna leave same rating as the original
    There are no comments to display.
  • Album:
    DGR Web
    Uploaded By:
    Don G Rowe
    Date:
    Jan 4, 2020
    View Count:
    264
    Comment Count:
    6