1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
laurence.gr

Went missing

Zappers: Now you see them, now you don't (almost). B has to eliminate all zappers that infiltrated the castle.

Went missing
laurence.gr, Aug 29, 2019
    • laurence.gr
      | No tricks required. Thanks to ridgerunner for pointing out an issue in the previous version. Also, thanks to Meko and Star Penguin for some pointers.

      **Edited - 2:19 PM 9/1/2019**
      Here's an updated and more stable version of the level:
      [​IMG]
      meko likes this.
    • Rating:
      5/5,
      Jom
      Love it, thank you, :D:D:D! It took me quite a few goes due to not thinking ahead, but finally I worked out the sequence. Very enjoyable.
    • Rating:
      5/5,
      Meko Guy
      I wanted to drop a star as the back mechanism NEVER fell correctly (tried 5 times) and B had a hard time getting up. See gap -
      [​IMG]
      B finally got up by using an auto pilot so B could carry on. Nice sequence of moves. At the start, I found the level busy (too much to do with all the bots) but as one spends time on the level, it's not too busy at all. Thanks
    • laurence.gr
      | Thanks for playing and rating @Jom and @Meko Guy.

      @Meko Guy, sorry I haven't stated it clear enough that I have replaced the level card because of that issue. This is an updated version of the level that I've uploaded earlier which I think you have already scanned right before it was updated. Thanks for finishing the level as intended. Both level versions have the same game play. :thumbsup:
    • Rating:
      5/5,
      ridgerunner
      Enjoyable logic level and all the budgeables fell properly first time with this version. Fun watching the zbots getting dislodged.
    • Rating:
      5/5,
      Block builder
      Suffered the same issue as @Meko Guy, but that was solved by letting B approach over the beam, rather than around the corner via the stairs. That route is actually the way out. Just a suggestion, you could have made that a one-way route to help the player. Regardless, I quite enjoyed tearing up the place and ditching them Z's.
    • Rating:
      4/5,
      DDD
      I played both version, drop star bcs of that metal stair cause me more restart, B stuck cannot go back, I think it's better add metal little bit longer rather than changes to metal stair, in my device still the same.
    • Jom
      @DDD I had difficulty with that piece too, but I found that going one step at a time over it helped B to keep his balance.
    • laurence.gr
    • Rating:
      5/5,
      meko
    • laurence.gr
      | @meko, you both are too kind when it should have been 4 ⭐s. Anyway, hope you have enjoyed eliminating the enemies.
    • Rating:
      5/5,
      hadi
      I have nothing to say more than others have said:oops:
    • laurence.gr
      @hadi | Sorry for the annoyance of that single budgeable. Thanks for playing.
    • Rating:
      5/5,
      huijiuggbf
      Excellent logic level and interesting ideas!Thanks for sharing!
    • laurence.gr
    There are no comments to display.
  • Album:
    Pretty Odd
    Uploaded By:
    laurence.gr
    Date:
    Aug 29, 2019
    View Count:
    1,830
    Comment Count:
    25

    EXIF Data

    File Size:
    136.4 KB
    Mime Type:
    image/jpeg
    Width:
    732px
    Height:
    1024px
     

    Note: EXIF data is stored on valid file types when a photo is uploaded. The photo may have been manipulated since upload (rotated, flipped, cropped etc).