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Ray Aznable

Weather Report

An anomaly of weather had happened, a heavily storm hit the land of mekorama, causing flood and destroyed the device for forcasting...... B and his two crews need to go to the top of the device to fix it, so they can give Weather Report broadcast again.

Weather Report
Ray Aznable, May 7, 2020
Adiorama, BLR, BangTe and 1 other person like this.
    • Ray Aznable
      ...

      بِسْــــــــــــــــــمِ اللهِ الرَّحْمَنِ الرَّحِيْمِ

      1. to give clue where to tap for B to do jumping on pipes at first move.

      2. to tell that one of the P need to stop there, so B can do diagonal jump from "letter U-shaped building at the top.

      3. to give clue of height, so players can set the correct height of large dragable when doinh redirecting R while walking on pipes at the top.

      4. to give a stand before stacking two of R robots at near of finish block.

      1. Autopilot Pipe Jump (tap red brick -> quickly slide dragable to most left)

      2. slowly rotate when B standing at rotating object at the corner of map.

      3. Cancel Tap (before B start to do second pipe jump, MUST BE SURE TO SET B FACE IS DIRECTED OR FACING TO SECOBD RED BRICK)

      4. Autopilot on U letter building (raise up B which standing on P -> tap on another edge of wedgr stone -> quickly raise up again dragable so B will walk on metal blocks to cross over the series of wedges to go to another metal blocks at another edge)

      P robots are able to move on pipes if they are walking out of the maximum size of the game, which is 16 floors height,
      so raise up the GIANT object untill thr pipes where P stand on, to go out of the max height, using red brick as height reference.


      the jumping on pipe
      inspired from a level
      by @935
      [​IMG]
      BangTe likes this.
    • Ray Aznable
      ...
      @Anomynous
      thanks alot u gave like
      to this level.

      really appreciate it.
    • Meko Guy
      I gave it a go and the opening move wasn't stable but no big deal as a quick restart and you are off again but to include it a second time was crazy. When my B landed below on the 2nd one, I checked the video to see if maybe it wasn't required but it was. With no recovery point - I had enough. Okay - maybe B didn't face properly - come on - I'm not going to restart and attempt facing B in each direction for the each move to be stable. The routes were very hard to see due to height of the level and scattering of items all over the place. You know the route as you designed it but sorry too much for me and I may even hit some more unstable parts.
    • Ray Aznable
      ...
      @Meko Guy
      thank you for playing my level
      mr. fred hill,
      and gave ur extra effort review,
      those are such long sentence.
      eventhough u dont like this level,
      but u appreciate it by gave
      a detail perspective about it.
      thanks for that.

      about the second jump,
      direction B is crucially needed,
      if not B will fail to land on P.
      Meko Guy likes this.
    • BangTe
      Ok I try this now
    • Ray Aznable
      ...
      thank you @BangTe
      u gave like to this level.
    • Meko Guy
      @Ray Aznable - Huge levels are not the problem with newbies, it's the busyness of the level like this one. Many authors, newbies and not make 16 x 16 x 16 levels and they don't look busy but inviting. You've told me several times that you picked my level because of just that. This one isn't inviting.

      If one decides to play to give support like I did then they can quickly learn that your intention wasn't to provide a fun and relaxing level but an obscure and advanced (pro-like) one. For example, since B needs to face a certain direction in order for a move to work and not provide a recovery point so the player can learn and advance becomes very tedious needing to repeat the 1st part over and over only to fail once again. The fun is lost very quickly when that happens. So to recap, it's not the huge level but is the reward to win equal to the fun to play.
    • Ray Aznable
      ...
      @EVERYONE by @Meko Guy
      a long important memo,
      from a very senior player,
      and author of thousands of levels,

      a tips of "keynotes when making a level"
      in order to give fun experience,
      and attract more players.
    • Ray Aznable
      ...
      thank you mr. fred hill.

      my next level is in progress,
      hopefull it would be joyful,
      not stressful like this one.

      but before that,
      i need to post one more
      testing level,
      so my media page will look neat,
      my post come in two pairs,
      two testing level in a row
      and two inspired level in a row.
    • Meko Guy
      @Ray Aznable
      Not at thousands and will not as I've stopped making levels. When the ones I've already created are done, I'm done as well.
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  • Album:
    I N S P I R E D
    Uploaded By:
    Ray Aznable
    Date:
    May 7, 2020
    View Count:
    1,089
    Comment Count:
    10