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Makaroni

The way B walks

Will the tumbling walker find the right way home? Is it a straight jump? Some somersault at the right moment? Or will B end up in an endless roulette table dance? Your choice.

The way B walks
Makaroni, Jan 6, 2019
Playtime likes this.
    • Makaroni
      I noticed that this level is not an original idea. See these older studies on the walking and tumbling B:

      [​IMG]

      [​IMG]

      [​IMG]
    • Makaroni
    • Makaroni
      I left the level unattended in play mode for about an hour. Back at the tablet I needed to witness the kind of transporter malfunction our parents were always warning us about. "Beam me up, scott bot" has not worked out this time. It does not seem possible to safely beam into the 16x16x16 Diorama World from higher orbits.
    • Makaroni
      The overlay I tried does not create much significant insights, everything is just too quickly rotating and B just cannot walk some undisturbed steps. Upright walk is something else. :unsure:
    • Makaroni
      Overlay for level "Piece of Cake" (by @Lazarus) gives a better impression on how the fixed walking grid influences the walk behavior on the rotating platform.
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  • Category:
    Precision/Timing
    Uploaded By:
    Makaroni
    Date:
    Jan 6, 2019
    View Count:
    888
    Comment Count:
    6