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JGM

The Last Tomb

Help B find the secrets of the last tomb.

The Last Tomb
JGM, Oct 18, 2017
BlackPanzer, delator77 and chemi like this.
    • JGM
      While designing this level I knew I wanted to include a statue and played around with different designs. The final design of the statue was inspired by the level "Abu Simbel" by @Jose Luis Galiano.

      I'm not a big fan of tricks but there is a move in this level that is quite "tricky". I will post here the level that inspired this trick (if I remember it).

      Here you can view a different version of the level with an alternative ending (this ending does require some basic tricks).

      [​IMG]
    • Rating:
      5/5,
      RBJ-ON
      Awesome!!! Well done chief :cool::thumbsup:
      JGM likes this.
    • JGM
      Thanks for your comment and review @RBJ-ON. I'm glad you liked it! :)
    • Rating:
      5/5,
      PvB
      Wow! Extraordinary level for me.
      Very nicely designed prety cool visual design.
      Thanks.
      JGM likes this.
    • PvB
      I play your almost all levels I found all levels interesting and joyful.
      Thanks keep making levels.
      JGM likes this.
    • JGM
      @PvB thank you very much for playing my levels and thank you for your nice words! I appreciate it! :)
      PvB likes this.
    • chemi
      I came back to the first episode of the Last Tomb serie and finally I finished it. :cool:
      It has really nice ideas but honestly if you are not fan of tricks... what have you done in this level? :confused:
      ToA and last trick were not cool...
      Thanks for sharing!
    • JGM
      Hi @chemi there is only one trick required which is fairly simple if you know how it works, the rest is simply autopilot and good timing - I do explain this in my first comment. I am afraid yours is not a consistent rating scale. Thanks for playing though.

      What I meant with the rating scale is the following:

      This is a message each player gets at some point in the forum:

      "Thank you for rating a level. The creators appreciate the feedback! In that vein, please (if you can) leave a thoughtful comment, particularly if you are rating with a high or low score. 1-stars must be justified. Note that ratings cannot be deleted, but they can be updated if you made a mistake. Please use comprehensive evaluation and discretion when rating so that it has meaning. If you want to simply send a message of encouragement or that you like a level, use the "Like" link below the level card instead. ;)"

      I understand that consitency is a key to rating levels. One cannot like one thing and then the opposite. Otherwise creators get confused and don't know how to please players.

      @chemi I have looked at several different ratings of yours and I am yet to find a level where you criticise the use of autopilot. Clearly here you justify rating the level with 4 stars for using autopilot (as this is the first trick you refer to). In fact, this level is inspired by "Abu Simbel" that uses a similar autopilot + right timing move, and no players argued that was a bad design.

      Take one of my levels for example: https://mekoramaforum.com/media/the-signal-v1-1.10511/. Here the player needs to use the autopilot "trick" and there was no mention of it in your comment (I could add probably hundreds of examples but I think you see my point).

      In short, I believe player ratings should be consistent or else creators will get confused.
    • chemi
      @JGM how do you come down after pushing last ball?
    • JGM
      Hi @chemi, I'm not sure what you mean. Once B pushes the last ball he has to go up, not down.

      [​IMG]
    • chemi
      @JGM how do you come down after pushing ball 3? I now B has to go up but to be able to do so, he has to come down to the ground... right?
    • JGM
      B has to go to the "elevator", however there are no tricks required if you followed the intented way.

      Here you can see what I mean:

    • Rating:
      5/5,
      chemi
      I see it now. So agree, ToA is not needed. I didn't push that piece to the end to avoid xxxxxxx and later I forgot to use it. :oops:
      Updating the rating accordingly. Thanks!
      JGM likes this.
    • JGM
      @chemi I'm glad that you updated your rating but more so that you saw my intended path. I'm afraid I need to improve my mekorama vocabulary, what does ToA mean?
    • chemi
      @JGM ToA means Trip on Air. It is the name of a trick related to inertia physics effect.
      If B is walking more than two continuous tiles, and when it is going to enter in the last one you tap that tile, B will fall down.
      That's the way I got down before you told me the designed way. It is an awful trick that breaks many levels.
      First time I saw it was on Square one II by @vince.
      JGM likes this.
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  • Album:
    JGM Season 1
    Uploaded By:
    JGM
    Date:
    Oct 18, 2017
    View Count:
    2,076
    Comment Count:
    18