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richardfu_

Sokoban II

This puzzle requires careful manipulation.

Sokoban II
richardfu_, Aug 14, 2016
MomoKeego, Helena, delator77 and 3 others like this.
    • richardfu_
      Tip: Move the handles slowly. If a handle gets stuck, check the other handle's position.
    • Rating:
      5/5,
      meko
      Absolutely better of sokoban I
    • richardfu_
      @meko Yeah I tried to reduce its friction, still can't make it perfect though:D
      meko likes this.
    • Aleric
      Gets stuck at the same place every time. I see the solution, but it won't let me push the middle block into place.
    • richardfu_
      @Aleric Not sure where you are stuck, but note that the 'crates' can only move in one dimension.
    • Rating:
      5/5,
      Frenzies
      Finally! Sokoban that isn't super glitchy! This is a breakthrough!

      @richardfu_ did you mean "direction"?
    • Rating:
      4/5,
      nGord
      I want to give this level 4.5 stars primarily for how much better it is than Sokoban I in both functionality and puzzle design. I also want to leave room (in terms of stars) for your even greater masterpieces. Excellent work in finding a way to improve the mechanisms behind the scenes and still keeping such a compact design. Oh, and the little beige corner accent pieces are a nice touch. :) Thank you!
    • nGord
      @Aleric I know exactly where you are stuck, but as Richard has mentioned, the crates only move back and forth along one axis. Here's another hint if you really need:
      Whatever you do, don't kill B. ;)
    • Rating:
      5/5,
      cpw
      Much smoother than the first one :D
    • Rating:
      5/5,
      Gepeto
      The first one was great and this one too. I had a stuck once but nothing relevant. Thanks
    • Gepeto
      Haha :D Before allowing my son to do this one, I asked him to do the first one. It was really simple to him : he didn't use the zap block to push everything; he searched for the draggables behind the pilar blocks and move them straight ! I even didn't thought about a such thing :eek:

      I suppose you have been aware of that because on this second version, we can't grab the draggables behind. When my son has seen that he gave up, very upset :p Good job!
    • richardfu_
      @Gepeto The inner draggable wall is used to make sure the pillar blocks cannot be dragged. I was also very surprised to find out that they can be pulled out in the first version. Seems there is some flaw in Mekorama physics.
    • Rating:
      5/5,
      chemi
      As usual, amazing level. Thanks!
    • Rating:
      5/5,
      Chuckthulhu
      Well, this is in fact a smoother version of Sokoban I, I liked the design and the puzzle and it moved great, thanks!
    • Rating:
      5/5,
      delator77
      Really an original puzzle!!:cool: Thanks for sharing and well done @richardfu_ ;)
    There are no comments to display.
  • Album:
    richardfu season 2
    Uploaded By:
    richardfu_
    Date:
    Aug 14, 2016
    View Count:
    2,456
    Comment Count:
    17