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JGM

R's path

Sometimes we need the help of a good friend to follow the path we were meant to.

R's path
JGM, Feb 13, 2018
delator77 and chemi like this.
    • JGM
      First, I want to thank @delator77 for testing the level and @vince for exposing the mechanics behind High End. Also, I want to thank @MaGoGo who helped me to adapt the mechanics behind “High End” so that I could include more sliders in the level.

      And now some spoilers:

      There are some hidden parts yes but….

      You don’t actually need them

    • gmacpro
      So why hide parts if they are not needed?
      JGM likes this.
    • gmacpro
      I gave it a go but the outside sliders were too annoying as B landed in the hole at the top of the wedge or on the top wedge over and over. Pulling hard, B would stick but drop down one level and fall to the surface. BTW, tried over 10 times :( so had enough.
    • JGM
      @gmacpro
      well, my idea is to give the player something to think about

      try placing the slider that starts in the middle, to the left edge. Then it should be fairly easy to make the move thats required.
      gmacpro likes this.
    • Rating:
      5/5,
      Ítalo
      A lot of restarts... A lot of traps... And hard to figure out what have to do. But i really enjoy the surprise end. It's like "teleporter R". Nice hidden mechanic.
      JGM likes this.
    • JGM
      @Ítalo thanks for your comment and review. There are a lot of traps indeed :).

      @gmacpro I have just uploaded a video with the first move:
      Ítalo likes this.
    • Rating:
      4/5,
      gmacpro
      Gave it another go and left the slider in the middle - 1st attempt, B landed beside the wedge, 2nd attempt B landed on the surface and third on the other slider. The rest of the level was very slow but added a star for the teleport effect. Thanks
      JGM likes this.
    • JGM
      @gmacpro it was very challenging to add more sliders to the level and get the slider-motor mechanism working (if I'm not mistaken this is the first level to do so). The entire design was strictly connected to this mechanism.

      Nevertheless, I am very happy with the end result. I felt like adding the first move to make the level more challenging, maybe I shouldn't have.
    • Zsara
      @JGM
      I've not solved this level yet but noticed something strange! Everytime my screen timed out and paused the game, bizarre things happen to B and R. Their heads came off and their legs grew and they ran off. (Can't figure how to post a screenshot)
      Is this part of the puzzle?
    • JGM
      Hi @Zsara that's not part of the game. I haven't been able to replicate your problem. Try restarting the level.
    • Zsara
      @JGM
      I have each time it happens . It's not a problem but is so funny I wanted to share. Sometimes R is crawling away dragging 3 legs behind him! Lol
      How do I share screenshots?
    • JGM
      Try downloading the qr code again, this could solve the problem. If you want to take a screenshot in your phone press the power button and volume up button at the same time (for android devices).
      Zsara likes this.
    • Rating:
      4/5,
      ridgerunner
      Didn’t take too many random entrances by R before i got the desired result. I remember Parallel Worlds where i first saw the effect.
      JGM likes this.
    • Rating:
      4/5,
      chemi
      Nice tribute to High end by @vince. Second step was tricky until you discover the right point. And the hidden part once understood was good.
      Thanks!
      JGM likes this.
    • Zsara
      @JGM still not figured out the solution. But I just figured out how to upload images to the site.
      Here's what I was on about earlier. I was laughing so hard...the pic of R, he was off in the distance dragging 2 legs behind him.
      I broke the game...
      https://mekoramaforum.com/media/albums/glitches.1202/
    There are no comments to display.
  • Album:
    JGM Season 1
    Uploaded By:
    JGM
    Date:
    Feb 13, 2018
    View Count:
    653
    Comment Count:
    18