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Anxo Varela

REKAB TEERTS

OH YES! This is a code-optional level with 3 different degrees of difficulty: -CODE-BASED: discover the cultural reference and go HARD. -HARD: don't use any "?" and apply your logic and deduction skills. -INTERMEDIATE: uncover only the "I" clue. -EASY: uncover the two hidden clues “E” and “I”...

REKAB TEERTS
Anxo Varela, May 11, 2021
Helena, delator77 and jvalberca like this.
    • ridgerunner
      If there is one thing that is really annoying and off putting in a big complex level, its a hidden zapper!
    • Rating:
      4/5,
      ridgerunner
      At least it was only one hidden zapper. I gave up using the hard to grab draggable and autopiloted instead.
    • Rating:
      4/5,
      delator77
      I am not very good at this type of code level but it is appreciated that there are clues that facilitate the gameplay... Nice design too... Thanks for sharing @Anxo Varela ;)
    • Anxo Varela
      @delator77
      In fact you don't need to use any code.
      To get to the top, using the first code, this can be deduced simply by looking from above and leaving room to move to the draggable. The second code (which is the same as the first, only referring to another part of the building) is shown directly on the second track, you just have to copy the position of the indicators.

      @ridgerunner
      Could you say me how you autopiloted in this level? I would fix that. Thank you in advance.

      Well... This level has some hidden zappers, but if you use the correct position in the spinnable controls you can avoid them very easily. The "I" clue is in fact a copy of the controls when the code is the correct one. This is a "code-optional" level. you don't really need (and I insist on) any code to win. The visible hints give a lot of information... but if you unveil the two clues (that metallic structures with a giant question mark over them) the position of controls to reach the win is very, very easy.
    • Rating:
      5/5,
      jvalberca
      Original code level. I resolved it but the code is not obvious. I liked the originality of the design.
      Thanks for sharing.
    • ridgerunner
      @Anxo Varela ..i used the logic you describe in “how to”
      firstly to get the ball star that sits on top of the hard to grab draggable, i did an lift autopilot to the step so B captures star in midair, then using same draggable focus inwards and do lift autopilot to the stone block and midair tap as B descends so B can walk to the ball.
    • Rating:
      4/5,
      Jose Luis Galiano
      Original level with beautiful details.
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  • Album:
    Anxova
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    Anxo Varela
    Date:
    May 11, 2021
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    Comment Count:
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