1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
BangTe

Polisi Tidur

P is Sleepy Police

Polisi Tidur
BangTe, Feb 14, 2020
    • BangTe
      Auto Pilot, Toa, Soft SBS, Dragger Freeze and Timing
    • Meko Guy
      Not very intuitive - with too many options but not always the same result. For example, headlessR can drop both balls and go to the win end or B can drop both balls and go to the win end opposite the zapper side. B and headless can release P and P does something different each time. Once P almost got on the win, sometimes P goes to sleep, sometimes P turns in the corner and isn't useful and sometimes P wakes up and get stuck on the other side of the rotating ball. Bottom line, I'm not seeing the intended win due to the options and randomness. :(
    • Rating:
      4/5,
      Meko Guy
      I eventually won and dropped a star for not providing guards to hold B in and/or the instability. For example, when B auto piloted onto the fence route to the ball - B can land on the surface as nothing would help with the fall. The B wedge toss, B can easily end up on the white space where a single rail and fence would have helped. The hard to see auto pilot move where B needs to end up on the wedge, B often stopped at the top of the wedge and was stuck - 90% complete and another restart. If B didn't get stuck, the metal pillar would provide enough momentum to launch B but not where you wanted to be. Coupling all those issues with P not wanted to sleep, made the level hard to win.
    • Rating:
      4/5,
      ridgerunner
      An interesting level but i have not managed to involve the zapR in any of my wins. My most reliable win involves first releasing P, then getting B over to the long fence side then autopilot B onto the fence and push then autopilot onto draggable before zapR gets active and lift and squeeze B acrooss so walks over prostrate P to win.
    • Meko Guy
      @ridgerunner - I liked your method. I did try that but when P didn't sleep over and over I got on another method. I just tried it again and of course, B landed on the white space at the fence and then on my next go, landed on the white space with the wedge toss and of course, P slept both times :thumbsup:. That is probably the intended way but not stable for me. In fact, none of the ways are stable.
    • BangTe
      B uses Rless as a bridge to move and drops the ball to open P's Way through the side of the zapper. Then spin to the other side and release P. P fell asleep then finished the final part with Rless.

      Thanks for the analysis. But Removing P earlier makes P unstable.

      I also forgot to include the TOA in the description.

      Thank for rated @Meko Guy
    • Meko Guy
      @BangTe - I did a ToA in my win - on the bricks - I wondered if you forgot it? The problem with the bridge is B wants to push headlessR too far. Often headlessR would just spin after the push even though headlessR didn't fall very far - one block. @ridgerunner's method is more stable than your intended way and ToA plus both balls are not required.

      B can release P by tapping on the wedge and auto piloting under the wedge to release P. Now, B goes up and with the bridge, comes back into the game with the fence route, auto pilot onto the lift by the win and wedge toss and go to the win.
      BangTe likes this.
    • ridgerunner
      @Meko Guy ..after reading your comment i looked and found the flashy autopilot that lands on the wedge. Liked it. It worked well for me. I also explored and led HeadlessR to the freeze and had B autopilot over him just before the freeze which was nice although didn’t change my gameplay.
    • Meko Guy
      @ridgerunner - Your method is a shortcut but a better one than mine - as no ToA or balls are required.
      BangTe likes this.
    • Meko Guy
      @BangTe - I was showing my wife your level and I wish that I was recording as P didn't sleep again and after P settled down, P's feet were on the wedge and the eye was resting over one part of the win - the win didn't trigger but it could with a bump. Using unstable moves means you have to protect from them too.
      BangTe likes this.
    • Anomynous
      I hate TOA :(
    • Rating:
      4/5,
      Anomynous
      I hate TOA :(
    • Rating:
      5/5,
      delator77
      Very FUN tricky level...Thanks for sharing @BangTe ;) Btw,I didn't use ToA:)
    • Rating:
      5/5,
      Zacky Ridho
      wiii bisa tidur dy ya.. Mantul
      BangTe likes this.
    • Frizesyz
      Good indonesian, btw gw juga indo bang
      BangTe likes this.
    There are no comments to display.
  • Album:
    Imagine
    Uploaded By:
    BangTe
    Date:
    Feb 14, 2020
    View Count:
    1,123
    Comment Count:
    16

    EXIF Data

    File Size:
    73.1 KB
    Mime Type:
    image/jpeg
    Width:
    732px
    Height:
    1024px
     

    Note: EXIF data is stored on valid file types when a photo is uploaded. The photo may have been manipulated since upload (rotated, flipped, cropped etc).