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gmacpro

One Hundred

This is my 100th level here on the forum - enjoy. There is a warning and some recovery cards in caption.

One Hundred
gmacpro, Jan 7, 2018
hadi and laurence.gr like this.
    • Rating:
      5/5,
      cpw
      Nicely crafted 100th level. Quite a lengthy and unforgiving puzzle (I didn't notice the recovery cards until I finished :eek: ) but satisfying to complete. Some of the balls may go off-track as they roll across the number draggables although overall it's manageable. I don't usually like levels with huge letters / numbers (often a sign of wasted space :rolleyes: ) but this one has made really fun use of their shapes and fully incorporated them as part of the puzzle. :thumbsup:
      gmacpro likes this.
    • gmacpro
      @cpw - Thanks for the comments and rating. As for the balls going off track by the numbers... Yes that can happen but the player can also align the numbers so the ball will square up (meaning a block on either side to help straighten it's roll). One ball is designed to roll off a bit so the player can adjust the route with a little drag on the number. If missed, the RP would help out. Thanks again.
      cpw likes this.
    • Rating:
      4/5,
      Block builder
      Congratulations on your 100th! The complexity and multiple usages of the numbers would make this a 5-star level, but I got annoyed a bit too much by the ball that doesn't role in place unless you actively guide it with a number, and the zapper near the end. Both just seem unnecessary and quite frustrating. But these are small parts, there are much more steps which are nice and challenging.
      gmacpro likes this.
    • gmacpro
      @Block builder - Thanks for rating, commenting and the 100th. That zapper was my guarantee if some clever player gets lucky on a little push from the one number and lands in the opening going to the win. I tried the push from the one and never got it but you never know. I did provide a recovery card so players could carry on so close to the end.
    • Rating:
      5/5,
      ridgerunner
      100 and not out! Thanks for lots of fun with your levels. I think 100 refers to my restarts in this level. Lots of silly mistakes , then could i tap the block where the ball would land! Nice bit of misdirection at the start. If i had known there were recovery points I would have used them this time.
      gmacpro likes this.
    • gmacpro
      @ridgerunner - Thanks for the comment and rating. As for the recovery point cards (RPC), it was listed in the description but you obviously didn't read it (like me unless I'm really stuck). Do you know of a better way to advise about RPC, other than just knowing that I may post them?
    • hadi
      I'm glad that my good friend has designed his 100th level:):rolleyes:. I have to work specifically to solve this level :sneaky:. Thanks
      gmacpro likes this.
    • BLADER
      Just for ask, how do you build that level with object soil without grass like that?
      On my mekorama level maker have no object like that, just ordinary grass object.
      gmacpro likes this.
    • Rating:
      5/5,
      Ítalo
      Wow !!! Great 100th level. Nice design, your leves are a gift to the fórum @gmacpro :thumbsup::thumbsup: @BLADER i think he use mekostudio for build this level.
      BLADER and gmacpro like this.
    • gmacpro
      BLADER likes this.
    • BLADER
      gmacpro likes this.
    • Rating:
      4/5,
      PvB
      Great 100th level, really complex and clever with nice design.WD:thumbsup:
      gmacpro likes this.
    • Rating:
      5/5,
      hadi
      I was involved with this level for a few days:confused:. Of course, I sometimes had to use the guiding film where I was stuck:oops:. In general, it was a great and professional level :rolleyes:. Thank you, my good friend;):)
      gmacpro likes this.
    • Rating:
      5/5,
      laurence.gr
      | Brilliant logic-ability level, where ability is much more required to perform the logical sequence of steps. Balls rolling out of place is not a big issue and this is an ability level.
      I liked the numbers and how you use them creatively. The balls roll perfectly to their intended spots, thanks to the numbers one and zeroes. My solution is different as I didn't use one ball. I also take advantage of autopilot to get to some parts of the level in order to access the other balls. This level is so hard in my opinion, but a great level as your 100th.:thumbsup:

      pass: 9009
      hadi likes this.
    • gmacpro
      @laurence.gr - Interesting -
      It sounded like you didn't use any balls. You had an alternative method albeit over a minute longer than the intended. Thanks for sharing.
    There are no comments to display.
  • Album:
    gmacpro Album
    Uploaded By:
    gmacpro
    Date:
    Jan 7, 2018
    View Count:
    2,925
    Comment Count:
    16
  • Warning
    - I like to have recovery points when possible so be aware of the two areas with red bricks as a restart will be required
    - I've included recovery cards so you can restart at one of the red brick areas
    [​IMG]
    [​IMG]
    - Auto pilot
    - claustrophobia
    - short legs
    - B's legs get long as B climbs steps but B's legs get short going down steps
    - Note the Grass Blocks can helpful
    - Make a 10 with the 1
    - Bump the 0 with the 1 so B's on the rail
    - Auto pilot to the 1
    - Sand wedges are actual blocks and can be walked on
    - Zappers keeps getting B
    - Short legs (one block at a time)