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BlueDragon

Mad Machine I

This time B takes care of a mad machine. It doesn't work properly. What now? Can B get it going again?

Mad Machine I
BlueDragon, Apr 3, 2021
    • Rating:
      4/5,
      delator77
    • BlueDragon
      Thanks for voting. :)

      I'm slowly figuring out the functions and their interaction. The next level will have a few new features and will be more extensive. Let's see what I can think of. ;)
    • Rating:
      4/5,
      Meko Guy
      I almost went 3 stars as the auto sliders are slow and boring. If I use auto sliders, I keep them short. There were lots of stuff that wasn't required in the level too. Elevating the whole level onto a platform would have made the level looked more finished.
    • Meko Guy
      @BlueDragon
      If you don't tag the person you are addressing then they will not get alert and will never know you addressed them. Tag persons as I've already explained otherwise you are wasting your time.
    • Rating:
      4/5,
      Pratik Bhalerao
      Due to long auto Sliders, I got little bored.

      Many parts or structure remained unused.
      But over all you Mad Machines were working properly.

      Enjoyed the routes.
    • BlueDragon
      @Meko Guy: I understand. The forumsoftware informs the known members. Thanks for information.

      @delator77, @Meko Guy and @Pratik Bhalerao: Thanks for comments and voting. :)

      The sliders for the ball-transport are slow, but I found no better way, to speed up the balls. They hang without the long slider on the way. I must found a better way in future.
    • Rating:
      4/5,
      Jom
      Fun, all the mechanisms worked well, :thumbsup::D.

      I agree with @Meko Guy , the level looks unfinished. It would be much better raised up on a platform, and with a touch of finesse using some of the other coloured blocks. A good looking level will attract more players, ;):D.
      Meko Guy likes this.
    • Denis Nazin
      Cool mechanical plant!
      An interesting journey.
      Everything works correctly - it worked the first time!
      Cool forks - especially the one that goes beyond the level and to the last star)
      Everything is logical and finished (in my opinion)
      I really liked it!
    • Rating:
      5/5,
      Denis Nazin
      forgot)) the most important thing)))
    • Denis Nazin
      @BlueDragon I just loved the mechanical sliders !!
      They create the illusion of a mechanical plant!
      They create an atmosphere of the whole level !!
      Don't listen to anyone!)
      Do whatever you want)
    • BlueDragon
      @Jom and @Denis Nazin: Thanks for comments and Voting. :)

      I experimented around for a while as rolling balls are very difficult to gauge. So I came up with the idea of sliders, which, if the balls got stuck, pushed them back in the right direction. The chaotic, somewhat unfinished look of the level was more or less intentional. It should look a bit "mad" and you should first see how what should work. Unfortunately, once you have started building a level, you can move it to the sides but not upwards. At least I don't see how it could be done, for example adding a base plate afterwards. But actually I'm happy with the result of my first Mad Machine. ;)

      @Denis Nazin: Thanks again for your comment. You're right. Above all, building should be make fun. :)
      Jom likes this.
    • Denis Nazin
      @BlueDragon
      It is very easy to move a building up.
      Look under the bottom of the building.
      Place any block under the bottom (1, 2, 3 .... - how much you need to raise)
      The whole construction will rise)
    • BlueDragon
      @Denis Nazin: Thanks for this information.
      I hadn't even tried that yet. It works fine. :)
    • Denis Nazin
      @Синий дракон :thumbsup:
    • BlueDragon
    There are no comments to display.
  • Album:
    Mad Machine
    Uploaded By:
    BlueDragon
    Date:
    Apr 3, 2021
    View Count:
    1,094
    Comment Count:
    18