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huijiuggbf

Machanic City

Fun level

Machanic City
huijiuggbf, Jul 23, 2018
You, MomoKeego, Helena and 7 others like this.
    • gmacpro
      "Fun" and hidden are not the same - moving on....
    • huijiuggbf
      @gmacpro Ok,I 'll pay more attention to the problem of hidden,thank you.Everything you say is very constructive.
      Ítalo and gmacpro like this.
    • gmacpro
      @huijiuggbf - I just don't like hidden - you are a very clever designer of levels and your levels are hard enough without anything being hidden. Not your levels (that I know of), I've seen hidden auto pilot requirements, meaning send B into the unknown but redirect B thru yet another unknown space... I have better things I can do than wonder what you may have come up with so I just skip the hidden ones. I've never made a hidden level but with that said, there have been a few where visibility was a little dark due to the shadows.
    • Rating:
      5/5,
      Ítalo
      Astonishing ! Great logic, the mechanics are fun and it's amazing how everything connects. The only criticism I have is that the design blocks the view of the player. I do not mind things hidden in the level, but when the vision is very blocked by the design it is difficult to understand what is intended. But this is a mere detail on this level that in my opinion deserves very much the five stars. Thanks :thumbsup::thumbsup:
    • Rating:
      5/5,
      ridgerunner
      Another superb level. I didn’t look carefully enough and didnt see the gameplay at first and thought i had a great claustrophobia move to get B on to the pillar draggable and bypass the zapper and second hammer , but couldn’t get him to step off the draggable onto the back stair! Anyway i found the proper gameplay which i really liked .
    • Rating:
      5/5,
      chemi
      Wow! Amazing level. Really good one, I really enjoyed it.
      Thanks! :thumbsup:
    • chemi
      @gmacpro this time I think it is not really hidden. Give it a try, it's a must IMHO. I think it is a pity you miss it (check above ratings/comments)... ;)
    • Rating:
      5/5,
      ADM
      I actually gave it go earlier but the app couldn't scan the QR code. After lots of tries the app still failed so I gave up, wasn't really interested in using mekostudio to enlarge the QR code.
      But after seeing these praising comments, I again tried playing it after enlarging the code it worked this time.

      I want to say only two words, "Great level!". The best part is the design. I'm a kind of person who focuses more on representation and this, actually all your levels are great examples of good representation. Glad it had a good gameplay, unlike all your levels. Nice mechanisms too. Thanks.
      huijiuggbf likes this.
    • Rating:
      5/5,
      Br0K3N
      Jaja!:D:rotf: Agree with @chemi!:thumbsup: I didn't find something hidden in this level, @gmacpro you really should give it another go. Really super level with original idea and great design combined with logic!:eek::eek::eek:
    • chemi
      To be fair I would like to say the first time we saw this idea in action was in Dam Hammer level by @guihubux.
      This doesn't remove any merit to this nice level of course, where such original idea is used in so clever and fun way. :thumbsup:
    • Rating:
      5/5,
      delator77
      Great,great level yes sir!!:D The path is a logic challenging one and the mechabism worked very fine...I had a lot of fun...You have recently arrived at this Mekoforum but I have to admit that you are one of the best creators I have met in Mekorama in almost 3 years :eek:... I still have levels of yours that are not yet resolved but I hope to complete them ...in this life:rotf:...Thanks for sharing and gorgeous job @huijiuggbf ;)
    • Rating:
      5/5,
      jvalberca
      Uffff, very good difficult level, it took me a lot until found the way.
      Very good work, thank you for sharing it :thumbsup:
    There are no comments to display.
  • Album:
    Idea
    Uploaded By:
    huijiuggbf
    Date:
    Jul 23, 2018
    View Count:
    1,859
    Comment Count:
    16