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Denis Nazin

Light Risk

No tricks! Classic mekorama logic

Light Risk
Denis Nazin, Jun 13, 2025
MekaSage and delator77 like this.
    • Denis Nazin
      No tricks!
      Classic mekorama logic
      Time - 1:48

      This is my favorite genre in mekorama - short, accessible, compact, with a nice symmetrical design, in the style of basic levels, with a little twist. I hope you like it;):D
    • Rating:
      5/5,
      ridgerunner
      My gameplay was similar but captured the stars in a different order. By doing that, the curved rail is not needed and I feel that the design would look better.
    • Valentin
      @ridgerunner I think I must have done the same as you. But still, the curved rail, if it is of no use, adds a little difficulty which is enjoyable (I think !)
      Thanks @Denis Nazin everything you wrote about your level is correct : I feel the same way ;)
    • Rating:
      5/5,
      delator77
      I also took the stars in a different order & I did one step differently...
      I made the stack where is the draggable & transfered the stack with the central big draggable/box:sneaky:.Very stable to do
      Another very nice classic Meko-level. спасибо @Denis Nazin ;)
    • Denis Nazin
      @ridgerunner I'm very glad you liked it. And I agree that the curved rail really spoils the purity of the design. But it is very important! 1) it forces B to go to the intermediate tree. 2) what you missed is that it pushes B to avoid autopilot.
      Thank you SO MUCH my friend ;):thumbsup:
    • Denis Nazin
      @Valentin Oh my friend I am very glad that you are solid with me about this genre of levels! THANK YOU VERY MUCH!!;):D:thumbsup:
    • Denis Nazin
    • HPvonS18
    • Rating:
      5/5,
      Goetz
      A nice logic level with a lot of bot shifting and bot pushing, and sometimes bot dropping. :) I played the first version and looking at the comments and video afterwards, similar to the video. A fun level to play, thank you! :thumbsup:
    • Rating:
      5/5,
      Block builder
      Haha, I also used that central bit, to switch the bot order. Such a stupid solution once you see the video. :rotf: This is a nice and clean logic level.
    • Denis Nazin
      @Goetz Thank you very VERY much my friend ;):thumbsup:
      Goetz likes this.
    • Denis Nazin
      @Block builder Thank you SO MUCH my friend, I'm very glad that you liked.:D:thumbsup:;)

      @delator77 @Block builder Excuse me friends, I don't like to bother people with questions, because it obliges to spend time on answering. So I apologize, but I am very interested in what other method of forming a stack you are talking about?o_O:) Unfortunately, I couldn't understand

      Regarding the different order of taking stars - yes, I understood what @ridgerunner meant. I understood that you can put a bot in the center on a block below and then use "squeezing" to return it to a block above. But I did not delete the level because of this, because this level has basic classical logic. And squeezing is not used in the classic. That's why I decided to leave it;):) But I did not understand another method of forming a stack of bots
    • Rating:
      5/5,
      Propesyonal
      Impressive. I like the small and relaxing design and play style that stick from the start to ending the level. Thanks for sharing my friend @Denis Nazin !
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  • Album:
    Classic
    Uploaded By:
    Denis Nazin
    Date:
    Jun 13, 2025
    View Count:
    503
    Comment Count:
    14