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Denis Nazin

Length limit LC

Demo! LC - low ceiling. Need: low ceiling + autopilot.

Length limit LC
Denis Nazin, Feb 14, 2024
delator77 likes this.
    • Denis Nazin
      Demo! LC - low ceiling.
      Need: low ceiling + autopilot.

      Detailed explanation: A low ceiling is when any block is as low as possible above the bot. B does not like to be under a low ceiling and therefore, whenever possible, tries to leave the low ceiling area to an area where there is nothing at a height of 3 cells from the floor.
      BUT! Sometimes we observe the effect of a low ceiling even if there is no exit to an area without a low ceiling! This happens in two cases:
      1) circular cyclicity (B runs in circles many times)
      http://mekoramaforum.com/threads/circular-claustrophobia-or-low-ceiling-autopilot.1787/
      2) A long road without cyclicity, IF THIS ROAD IS 101 BLOCKS AND ABOVE!!! That's exactly what this card demonstrates!
      At the beginning there is a path of 100 blocks - NO low ceiling effect!!! After pushing the ball, we clear the way - it became 101 blocks and more!!! The low ceiling effect has appeared!

      But in any case, the effect of a low ceiling (if there is no exit to an area without a low ceiling!) has a limitation (it is not infinite!!!) WHEN B RUNS 101 BLOCKS, HE WILL DEFINITELY STOP!! B always stops at block 101.


      I really hope that this information will be useful and understandable to players. The information in the commentary is the most important thing at this level. Thank you for your attention!!!;)
    • Meko Guy
      @Denis Nazin - I won the card and then I skimmed your text above and aside from the 101 - I didn't see the point of the card.

      After further testing on the card,
      tapping any of the grass to do the low ceiling ap - fails, the dirt is too far and brick is okay
      If that is the point, I don't really see a practical/intuitive purpose for this as players are not going to count to see if the low ceiling will work. I guess one could have a long low ceiling, where B can test (like in this level) on the ground surface first before going high...
    • Denis Nazin
      @Meko Guy Thank you very much for the game and comment. Yes, this is just a demo - which contains important useful information to expand knowledge and horizons in the field of mekorama physics. This demo level is just for that. Thank you;):D
    • Rating:
      5/5,
      Kanchan yadav
      इतनी रोचक जानकारी के लिए आपका बहुत-बहुत धन्यवाद
    • delator77
      This demo was very intuitive :D
    • Labyrenight
      @Denis Nazin So basically the first and second cases are the same, because even though cyclic B will stop after passing (circling) 101 blocks.
    • Denis Nazin
      @Kanchan yadav I am very glad that this information is useful to you.
      This is a demo level, so it is not necessary to evaluate it (as is customary on the forum). But I’m still very VERY pleased!! Because I spend a lot of time and energy on demo levels - on the level itself, on experiments, on explanations and photo video demonstrations. This is also a lot of work. For this, thank you very much my friend!!! I'm very glad that you appreciate it!:D:D:D;)
    • Denis Nazin
    • Denis Nazin
      @Labyrenight Yes Yes! Absolutely right! Both in the case of a circular and in the case of a linear low ceiling, B will still stop at exactly 101 steps of his run.;):)
    • Rating:
      5/5,
      JojoIII
      A nice example of autopilot, I like it:thumbsup:
    • Denis Nazin
      @JojoIII Wow, thank you VERY MUCH!!! I'm happy that you liked ;):D
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  • Album:
    Discoveries
    Uploaded By:
    Denis Nazin
    Date:
    Feb 14, 2024
    View Count:
    618
    Comment Count:
    11