1. Psst! We just published some cool documents with tons of tips and secrets about both this forum and Mekorama. Whether you're just visiting, a new member, or have been with us for a while, we're sure you'll find them useful. So far we have Welcome_to_MekoramaForum.pdf, Introduction_to_Mekorama.pdf, and How_to_Share_a_Mekorama_Level.pdf. Find them all in this forum thread:

    Everything you have always wanted to know about Mekorama

    Dismiss Notice
  2. Hi. This yellow notice is called a system notice. You can click on the tab of each (at the bottom right) to stop and read them. They can also be dismissed by clicking on the 'X' (in the top right corner). From time to time we may refresh them (make them visible again) as a reminder to all the members. And if you ever want to read one that has been dismissed, you can do so via this thread in the Announcements forum. Thank you for respecting them!
    Dismiss Notice
Makl

Jungle Wires

B and Z are really in the thick of things. B doesnt care for the close quarters. Some tricks required!

Jungle Wires
Makl, Dec 4, 2019
Źàiď likes this.
    • Makl
      Claustraphobia
      Autopilot

    • Rating:
      5/5,
      Źàiď
      Great level but it's bit hard to tap thanks for sharing ;) :thumbsup:
      Makl likes this.
    • Makl
      @Źàiď I guess it needed more pipes. Haha thank you
      Źàiď likes this.
    • Meko Guy
      I needed the video a few times due to the tight areas. The path was right there just didn't see it. My B did land on the white space during the push up (back to the starting place) and the auto pilot after that was risky as it took so long and delayed auto pilot started to take effect. The stack is also risky as too fast and another restart. The level was very obscure.
    • Rating:
      5/5,
      ridgerunner
      My win was very similar and just one move and a different means of B sneaking past Z was different . Surprised the budgeable went so easily, i was struggling to see how to autopilot up there!
    • Makl
      @Meko Guy looking back at this one, and yeah a few other levels too, I'd say that a lot of the stuff I make is borderline hidden, often difficult to tap on certain attributes.
      I think I'm going to avoid that with most of my future levels

      There is actually a way to avoid having to do the risky move on the ramp with the slider where B started. Instead of pushing B up to the second slider, you can tap on the staircase inside the tunnel to do Claustraphobia

      @ridgerunner yeah that budgeable was interesting. If you came from the intended way, it fell over great but if you came from the other way, youd have to run back and forth between the two marked spaces for it to fall and it could sometimes be tedious.
      Meko Guy likes this.
    There are no comments to display.
  • Album:
    War
    Uploaded By:
    Makl
    Date:
    Dec 4, 2019
    View Count:
    203
    Comment Count:
    6