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Makaroni

Grounds

The intended solution is beyond, not within.

Grounds
Makaroni, Jan 20, 2019
    • Rating:
      2/5,
      gmacpro
      Not much in the way of game play :(
    • Makaroni
      Yes, just a study on B's walk behaviour inside and outside the original terrain. To me it seems that B can do moves outside which are not possible inside.
    • Jom
      Well I did it but....!!! :confused::eek::confused:. It was just a bit weird!
      Źàiď likes this.
    • QWERTZUIOPU0
      In my opinion, this level is easy.
      It does not take long to understand what you need to do
      All you have to do is pull away all the platforms except the bottom one and quickly get to B with the bottom platform. If you hit the target like that, you've made it. If not, there is no way to try again without rebooting.
      Incidentally, I would recommend that you do not use freely movable dragable blocks. If it does, test that there is no way to cheat with them.
    • Makaroni
      @QWERTZUIOPU0
      At your device, does your solution also works if you are not moving the bottom plate at all? At my device (Android 8 tablet) your solution only works when the bottom plate is moved completely out of the ground covered initially with all the platforms. If I do not move the bottom plate at all this single tap at the target does not work for me. There are also differences between the two ranges (range initially occupied with blocks vs. the outside range) with regard to stepping to the platforms and with regard to walking on them. I think, there is always a solution without rebooting the level, it just depends on where the platform on which B wants to step or walk is located, inside or outside the initial range, which is a little bit indicated by the shadows on the ground. Ok, probably you could push the target platform or B completely away out of sight, then I would also reboot the level.
    • Rating:
      2/5,
      QWERTZUIOPU0
      @Makaroni You are Right. I Change to 2 Stars
    • Makaroni
      Difficult to show invisible things. I need to call upon The Matrix to show the invisible mechanics of this level. In the video, the basic 12x12 platform is superimposed by its normally invisible corresponding 12x12 Matrix fingerprint (notice that this 12x12 area is still surrounded by additional 2 lines of the 16x16 original terrain). First, B tries to step on the basic 12x12 platform, which is not working. Then, B tries the same with a platform out of the original 16x16 terrain. But this only works, when B remembers to first leave the 16x16 area and then step on this outer platform. Once stepped on, B notices that this is no good ground to walk on. B just cannot walk on nor step off unless the platform ia being moved back into the original 16x16 area. (Oh, the Matrix suffers alot from video compression. In the movies I had not noticed this.) For a while B is puzzled and does not dare to walk at all. When walking on ground with any orientation, B's moves are still bound to the invisible 16x16 grid of the original terrain. The way B walks is in contradiction to what the non-botic eye would expect from the actual ground (and its orientation) under B's feets. Then, Matrix fade out. Cut.

    • Makaroni
      Being an unexperienced Mekoramaist I hate dynamic tricks in play mode; design time tricks I love already now. But such play mode tricks are just puzzles beyond the very level. Accepted. Probably I will learn to use tricks in the future. Sometime. But not for now. For the moment I'm happy to recognize an Autopilot when it happens:



      Oh, do I contradict myself with regard to dynamic tricks by presenting this level? ****, I'm already lost to tricks ...
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  • Category:
    Playable Bug/Exploit Levels
    Uploaded By:
    Makaroni
    Date:
    Jan 20, 2019
    View Count:
    927
    Comment Count:
    8