1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
mothproof

Crash Landing

Chapter 1 Miscalculating their landing procedure, B and R ended up in the swampy outskirts of the magical floating city. They might possibly be able to get help there to repair their badly damaged ship. But first they must evade the guards. Bonus puzzle at the end.

Crash Landing
mothproof, Jun 16, 2020
Helena likes this.
    • mothproof
      Updated card. Exact same gameplay. Just edited to compress the tower blocks of the city in the background.

      [​IMG]

      Tips

      1. The guards are rather short-sighted, so always maintain one space safe distance from them. Don't worry about R, he's immune and possibly invisible to them. But he's a bit hesitant going to the strange city, so B needs to coax him every step of the way.
      2. As with any timing/precision level, plan your steps carefully. Watch the guards closely to get a rhythm of their movements.
      3 Find safe points in the maze where the guards can't reach B.
      4. Towards the end of the trek, R will accidentally trip an alarm, causing one of the guards to give chase, but not for long. B and R will decide to split up to confuse the guard, and will just meet up again once things have calmed down.
      5. Should the ship's radar block the way, there's an alternate path for B to get to the other side (clue: the remaining spinning radar).
      6. There are six movable structures in the city part of the level; watch out for draggables that may be too dark to see.
      Thanks!
    • Rating:
      4/5,
      ridgerunner
      A confusing set of draggables in the corner. First time couldn’t see a way through, but came back to it and realised a draggable was there that I hadn’t realised moved.
    • mothproof
      @ridgerunner Yeah, sorry about that. Wasnt intentionally obfuscating the path. The editor inevitably darkens the innermost part of the structure. But hey, glad you made it that far. Means a lot. Thanks.
    • mothproof
      @ridgerunner Should I repost? Man, I should consult you before posting and wait for your greenlight. Hehe
    • ridgerunner
      @mothproof ..repost? No,as i am not the best at noticing things like difficult to see draggables due to relative darkness of my ipad and the age of my eyes mainly( and uncleaned reading glasses)
    • mothproof
      @ridgerunner Ooh, I bet Mekorama is even more spectacular on a tablet. Thanks.
    • mothproof
      @ridgerunner Hi. Ive updated the card for better visibility. I got a bit OC'd about it. Lol. See the topmost comment for the new card. Thanks.
    • ridgerunner
      @mothproof ...yes it is now easy to see the draggable i missed before.
    • Rating:
      5/5,
      Helena
      Thanks for recommending the level series. I liked the space travel robots.
    • Rating:
      4/5,
      RZK
    There are no comments to display.
  • Album:
    B's Quest for Intelligent Life
    Uploaded By:
    mothproof
    Date:
    Jun 16, 2020
    View Count:
    889
    Comment Count:
    10
  • [​IMG]