1. Announcing Mekorama on the Web!

    Now anyone can play levels from the forum online, with one click!

    Dismiss Notice
  2. Psst! If you're new here, welcome! Please visit these pages first for information about the forum and Mekorama:

    Welcome! ¡Bienvenido! Selamat datang! Добро пожаловать! Willkommen!
    and
    Everything you want to know about Mekorama

    Dismiss Notice
Setagllib

Hanging Gardens

One of my favorite levels. No tricks.

Hanging Gardens
Setagllib, Aug 21, 2019
MomoKeego, Helena, P_simorf and 4 others like this.
    • Rating:
      5/5,
      GFJ
      Excellent maze. I had already solved this puzzle a couple of days ago but it was not easy to find the right path again. Very enjoyable!
    • Rating:
      5/5,
      delator77
      Very enjoyable maze...Thanks for sharing @Setagllib ;)
    • Rating:
      5/5,
      Zedket
      Nice puzzle. I also like level "A Maze in 3D" as well.
      Not a big thing, but I prefer draggable to auto slider. Those auto sliders took quite slowly for me.
      Thanks.
    • Jom
      I can't get started. Everything seems to be dead end except going in through a doorway, but then I can't find anywhere I can to from there either! Any hints please.
    • Setagllib
      @Jom absolutely, I understand.

      It's a little bit of just searching around.
      When you are in front of a doorway simply tap in front of all the other doorways until you find a corresponding one that he can walk to.
      Jom likes this.
    • Setagllib
      @delator77 thanks! @GFJ thanks for playing again!

      @Zedket that makes sense. I'm noticing many of the members on this forum feel the same way
      Zedket likes this.
    • Rating:
      3/5,
      Don G Rowe
      Nicely designed path, but game play is pretty much all just trial and error. The automatic lifts weren't too bothersome since the wait times aren't overly long.

      Having them on draggables would have made reaching the win much more interactive. If I reach a decision point in a level I'm designing, I will almost always choose the option that gives a player something to do (raise a lift, knock down a ball, release a R or P bot, perform a trick, etc.) other than just tap around in hope of finding white circles. :thumbsup:
      Setagllib and Jom like this.
    • Jom
      I give up! I found 2 more doors by random tapping, I can't see them even with the brightness fully turned up. But I still haven't got to the win, just running round in circles.
    • Setagllib
      @Don G Rowe I'm learning why people seem to like those better and that really helps me understand. Thanks for the advice! @Jom no! Sorry it was too tedious. Thanks for trying so much!
      Don G Rowe and Jom like this.
    • Jom
      @Setagllib Maybe it would be more accessible if you had placed a stone block in the doorways so they are visible? Or you could use red bricks for the walls and stone for the floors inside. It's worth experimenting with that kind of thing to make a structure that is inviting for players to explore.
    • Setagllib
      @Jom oh that's a really good idea. Like visually marking the doors. Thanks. I will try that.
      Jom likes this.
    • Jom
      @Setagllib It's all down to your own taste and style, but many designers put different blocks to mark important places or make certain features stand out, :thumbsup::D.
    • Rating:
      5/5,
      huijiuggbf
      An interesting maze. Thanks for sharing!
    • Rating:
      5/5,
      Źàiď
      Fun maze!
    • Rating:
      5/5,
      Rocket Penguin
      Preety big maze...took me one year to solve this. .:confused:
    There are no comments to display.
  • Album:
    Cam's Levels
    Uploaded By:
    Setagllib
    Date:
    Aug 21, 2019
    View Count:
    1,527
    Comment Count:
    16