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DDD

Little Monster

Little Monster
DDD, Jul 11, 2019
MomoKeego, Helena, chemi and 3 others like this.
    • Meko Guy
      Nice level when it worked. The game play took some time to figure out but after it was seen, the level was fairly straight forward. The opening mechanism was cool, however most times (and I needed a lot), B wouldn't push it far enough before turning and going back the other way which meant a restart. Obviously, more precise timing was required but I didn't see the best time for the drop. Anyway, thanks for sharing.
      DDD likes this.
    • DDD
      @Meko Guy no need timing for drop the metal, you can hold B and then drop the metal, B always doing rotate unless cancel tap (RedX). Thanks for feedback
    • Rating:
      5/5,
      Meko Guy
      I've upped my rating as I retired the opening mechanism and out of 6 attempts, it only failed once. :thumbsup:
      DDD likes this.
    • DDD
      @Meko Guy basically that stop draggable gets inspired by your level :D "3 in Sequence", your level use motor to stop autopilot B, that's clever move.
      I cannot solved that level very hard to guess, only seeing the video solution.
    • Rating:
      5/5,
      ridgerunner
      Great idea for the start that i thoroughly enjoyed.
      DDD likes this.
    • Rating:
      5/5,
      delator77
      Simply amazing:eek: Thanks for sharing @DDD ;)
      DDD likes this.
    • cimarronline
      I think I need to rotate the middle piece to knock the Rs off, but I can only get it moving slowly, not hard enough. How to do it?
    • DDD
      @cimarronline
      first B claustrophobia when metal passing, B will automatically rotate, hold B with vertical draggable then drop the metal, B will push it
    • Rating:
      5/5,
      cimarronline
      Thanks, got it. That's a tricky move. I got to practice it a couple more times before I figured out what to do with the other guys...
      DDD likes this.
    • Rating:
      5/5,
      GFJ
      I must confess that I needed a hint to get started and I still do not quite understand the logic of how B keeps running. The subsequent steps are easier.
      DDD likes this.
    • Rating:
      5/5,
      Źàiď
      Nice!
      DDD likes this.
    • Rating:
      5/5,
      chemi
      Wow! Really cool level. You got me for a while because I didn't see something "hidden" but once I found it everything was clear. Very fun. :thumbsup:

      Thanks for sharing!
      DDD likes this.
    • D.S.Masters
      Congrats on being featured on the official Mekorama FB page
    • Rating:
      5/5,
      Ray Aznable
      ...

      W O W
      IM SPEECHLESS.

      auto slider combined with stairs trigger eternal claustro walk,
      even after autoslider move away,
      algorithm already set B to walk forever, its like giving B an eternal trauma,
      from the fear of tight place then turn B become super strong.

      just like what batman does
      he works toward fear.

      we human also
      when feel cornered or treathened,
      suddenly we can do anything beyond our limits.

      real life philosophy applied into mekorama.

      amazing.
      DDD likes this.
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  • Album:
    DDD
    Uploaded By:
    DDD
    Date:
    Jul 11, 2019
    View Count:
    1,934
    Comment Count:
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